So which armour gives you more of an advantage in terms of camoflage, visability, and performace?
Just curious because I ussually make my character's armour have the most darkest shaders equiped, and when I am going to get the Solstice Armour set, I am wondering if I should keep it bright white to blind my enemies or something?
[spoiler]Also fix the shader system in D2 Forsaken, its very deppresing and shows how this game effed up by ruining and cutting stuff.[/spoiler]
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Personally, I prefer my characters to be darker, ideally autumnal in shade. A nice deep red like one of the New Monarchy common shaders. I've never been one for my guardians to run around lit up like Christmas trees. Having said that, with that new Solstice armour and their armour lights, albeit still using darker shaders, my guardians are running around lit up like Christmas trees.
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My advice would be a yellow/orange/red combination, since that covers you for Mars, Mercury, io and nessus maps. For Earth maps, the shaders from devrim work well. Prioritize camouflaging your head most of all. Hope this works. If it were like in D1, you could change shaders based on the planet or map you are on
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Give us Chatterwhite back!