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Destiny 2

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4/23/2021 8:03:37 PM
2

It's somewhat disheartening

CBMM has done nothing but made PvP less fun for the average player. What benefit to the community is there in matching full teams of Flawless titles against folks who average barely positive? I've known so many who bounced off the crucible after only a few matches. Getting stomped is frustrating and stomping other teams is boring. I'm really not seeing the upside here...

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  • CBMM is a joke. Its not working as intended anyway. I see people teleporting all the time. it is very frustrating to get into a match where every kill is a trade because of lag.

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    • Its why Crucible is struggling to attract 400K players a day, despite the fact that PVE keeps easily pulling 800K to 1M per day. I think Bungie understands that CBMM is really unpopular with the averate player and can see that it drives DOWN player engagement. But I think they are simply stuck. The player base on Google Stadia is too small to support any kind of SBMM, and Bungie probably doesn't want to piss off Google by treating that version of the game differently. Engagement numbers for Stadia 4/21 (warmind.io) Overall 5.96K (Yes that is 5, 960 players for 24 hours) PVE: 5.70K Crucible: 1.59 K Gambit 862 (yes that is 862 players) Raids. 137 So I dont' see this changing---if at all----until crossplay is added so that Stadia has access to a player pool large enough to allow SBMM.

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