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Destiny 2

Discutez de tout ce qui concerne Destiny 2.
8/12/2021 3:07:52 AM
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Aech0s

I made a tool so you never have to look for a shader again

Hello all I just wasted a couple hours of my wednesday to make this. I realized how long it takes to look through all shaders and decided to find a way to make it WAY faster. With this sheet, that is. This tool works by assigning each shader 2 of its most common colors. The most common color (primary) is across the top of the sheet, and secondary color is down the side. Lets say you want a shader that is mostly red with a bit of blue. First, you would find the "red" column, then find the "blue" row and where they intersect. That square contains all the shaders that fit that description. Say, Devil in the Details. Use the second sheet and find the name in the leftmost column. The row tells you where to find the shader in the collections>flair>shaders section. Devil in the Details is in Activities, 1 A 3. In activites, page 1, leftmost column (ABC), row 3rd from the top. Preview it, and see if its what youre looking for. As a side note, any shader with ([color]) after it, is a trinary shader, which instead of having a "strong" color and a "weak" color, may have one "strong" color and two "weak" colors. Examples of this include many of the white/grey shaders like iron mossbone, which has a significant amount of gold, rather than just being 95% white and grey. Theres a few problems with this though. The first one is that destiny color palettes are not at all simple. you pick a shader with the icon containing reds and whites, and when you preview it, your chestplate is green, even though there wasnt any green in the icon. This can lead to some inconsistencies with the tool. I have a feeling that the way bungie made shaders, is by assigning colors to materials, rather than general colors. For example, all metals on a character should be x, all fabrics should be y, and all fabric accents should be z. Each armor piece should also have different rotations of colors, so not every armor has a primary color, and the primary and secondary colors are swapped. This would result in many different armors revealing otherwise invisible colors that show up randomly out of the icon. So if you try a shader, and it has vastly different colors than you see its supposed to have on the sheet, don't hesitate to comment so I can go back and update it. If you look at the bottom of the first sheet, you will see that there are some shaders not on the list. These are shaders I couldn't place because the color mixes were confusing, (like purple/green/brown) or the colors changed vastly with different armors. Ill go back and place those where they should go eventually and update the sheet. Happy coloring!

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