To be clear, I don't mean that Lodestar feels bad, I mean that special ammo trace rifles feel bad compared to Lodestar. Lodestar feels good because it's a primary weapon. It does respectable levels of damage for a primary, and you don't have to worry about ammo. Special trace rifles, on the other hand, do about the same amount of damage as Lodestar (in other words primary weapon levels of damage), but they cost special ammo, which just doesn't feel worth it. There's a reason they've been completely replaced by rocket sidearms.
Some people have suggested just making all trace rifles primary weapons, but we already have several weapon archetypes that fill the same or similar roles, so that wouldn't really help give them a place in the game. What I think needs to happen is that they need to get buffed enough that they do the kind of damage you would expect from a special weapon.
In my opinion, the best way to do this would be to give the entire special trace rifle archetype a ramping damage buff that increases their damage the longer you hold down the trigger. It would fit perfectly with their theme as "sci-fi death lasers", and would also finally give them a distinct and unique role in the game, allowing them to excel at burning down high health targets, or charging up to mow down large swarms of red bars.
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Trace rifles [i]were[/i] primaries before Forsaken. I cannot believe they keep telling us Lodestar is their first ever primary trace rifle. People have memories Bungie, we ain't stupid. The reason why it feels it does better damage than their legendary or exotic special counterparts is that it is an exotic primary. So it gets 40% more damage to red bars.
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They used to be good, but got power crept out due to nerfs and just far better options for that slot. Personally I don't like lodestar at all but it's actually pretty bad that as a primary weapon it out performs all other trace rifles.
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Won’t happen until they need to shake up the meta and need low end weapon groups to “buff” while they “nerf” the then meta groups. Keeps our power from growing while giving us the illusion of being stronger. When in real terms, it’s relatively the same. Lower the meta by 10% raise the garbage by 15%. ‘Current meta sucks, new ones great. We are so OP now ’ If everything was viable the seasonal metas mean focus would have to be even stronger and they don’t want that. Which is funny cause back during Reckoning, they didn’t like the idea of must have equipment and now? They bake it into the game.
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- Up their damage by about 10-20% across the board. - Increase Crit damage by another 5-10% - Give them increased flinch resistance based on stability stat. They directly compete with Rocket Sidearms, Wave and Area Denial GLs, and the reworked Aggressive Fusions. They need to have comparable value I’d also introduce 2 new archetypes for them. - Aggressive Frame - Heavily reduced range and handling, but improved damage and mag size. The SMG to the Adaptive’s Auto Rifle. - Precision Frame - Increase range but reduced mag size. Adjust crit-bodyshot balance to provide better optimal damage (slightly improved in PvP too) but deals reduced bodyshot damage to compensate. More of a sniper playstyle with heavier scopes and better range. Hip fire might need to be adjusted too tho.
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I usually don’t touch trace rifle but that one is amazing, even the design is great. Having been using only this in the Nether.
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By far my favorite weapon right now. I haven't put it down since the season launched.
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I've been saying this for almost a year lol