I starting to hate these "Filler" mods that are being placed in the artifact that are more bothersome than helpful. I see the artifact mods and I question this type of decision. Autorifle and Pulserifle overload mods can be combined into one mod (ARs/SMGs and Fusions/Linears)some seasons ago. The same can be said about the Origin Perk Specialization mods. Overload Rockets and Argent Ordnance needs to be a single mod.
Can we go back to when we were able to unlock all mods instead of just twelve?
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Edited by Jvp WReNCh: 1/25/2024 2:32:08 AM[quote]Can we go back to when we were able to unlock all mods instead of just twelve?[/quote]God no. They only did that because you had to equip the artifact mods on your gear to use them.
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"Next season" lol
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[quote]Can we go back to when we were able to unlock all mods instead of just twelve?[/quote] They switched to a max 12 Artifact unlocks when they were changed to [i]always on[/i] perks, rather than being Mods that had to be slotted into Armor. With the current system you no longer have to sacrifice Armor Mods that may be important to your build to be able to benefit from your Artifact. I’d say it’s a marked improvement. (΄◉◞౪◟◉`)
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Edited by TonnoSenpai: 1/24/2024 8:18:26 AMyeah some of the should be mixed like old days , but this seasonal mods are super strong