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Destiny 2

Discussioni su Destiny 2.
12/7/2023 10:16:08 PM
10

Orb cooldowns and build crafting

I’m glad Bungie has listened to the vast majority of players about the ten second cooldown for firepower, reaper, and heavy handed but before they go ahead and start patting themselves on the back for a job well done maybe they will realize how making those mods cost 3 energy per is going to drive any other choices for buildcrafting out of the game. You want us to hate the game keep taking out the things that make playing fun to cater to Saltgrepo and the other streamers and worlds first players. Maybe only taking advice from the very best players about how to make the game harder for them you might think about your whole audience before you end up a Sony puppet with no say in what you make at all, like Halo all over again. Because if Bungie wants to drive long time players away who have fanatically bought all their content so they can “make the game more challenging” that’s their choice. For the people at Bungie who thought putting Tex second cooldowns on all the non gun ways of creating orbs of power was going to “bring joy” they are completely and utterly wrong. This is like deliberately taking the joy from your players so you can feel in control of how they play, the anti-joy or deliberate depression is like a punch in the face to the people who have invested their time in this title.

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  • To be honest, they don't listen even to the top players, and they never have. It's honestly not fair to blame the streamers considering they are the ones that play the game for others, so people have a little knowledge going into the game. If anything, the streamers make it easier for players to get in and play the game which brings more money to Bungie. Bungie is misusing and abusing them by making them look like the punching bags when in reality the streamers are not the ones making these calls. I'm willing to bet most of those board members don't even know who Salt or Datto are by name. The primary issue is Bungie looks at average numbers, and they see we are doing too much damage, finishing things too fast, and getting around too quickly. They want to stop that because they make more money the longer we play. They are trying to artificially inflate playtime, and in order to do that, they need to keep nerfing us or we will finish the chores too fast. In reality, these changes are likely the cause of one of two things: Either we the community abuse these combinations and find workarounds when Bungie clearly doesn't like admitting they F'd up, or Bungie has staff playing the game to find the easiest playstyles so they can nerf them while simultaneously making activities even harder. I already have my complaints about the new dungeon's encounters being incredibly overtuned, but even seasonal activities now are akin to that of legend/master nightfalls. It's like everything now only has power deficits as their difficulty, and it's extremely unfair and daunting. I've flawlessly soloed every dungeon up to this new one, but I'm done and refuse to do it. These bosses shouldn't even have 8M health let alone 12-15M, and they think changing orbs CDs is going to help add challenge? This -blam!- was already unfair before this garbage change. These dungeon bosses are encroaching on Warpriest's health bar (effectively 16-17M) and he's a raid boss! At this point, Bungie will do anything to make us take longer because they want to abuse us to self-enable their poor, insulting, and straight-up immoral ethics.

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    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

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