Please match PC to Console players by default, and stop halving reputation gain on losses.
There was a brief period we got to see how many players were online. Those "Ready for the Raid" at the end of the campaign, and it reached about ... 34 Million players last I saw it? Specifically, Paid players who bought / finished the campaign and were raid ready, not free players.
Steam's highest concurrent users was about... 314 thousand. Let's aim high and say there's about 1 Million active PC players globally, including Epic and MS store, which includes free to play players. About 3% of all Destiny 2 players are on PC. Actually no, let's give a bigger benefit of doubt and say 1.5 Million, so 4.5%. And those 4.5% are locked out of the other 95.5% of playerbase in Crucible by default.
Hardly seems fair, all for what, cheat protection? I hear console players whine about that too so how bad can it really be? Can't be for Mouse vs Controller issues, PC players use controllers too. GJake is a prominent controller player and trials carrier, so what's the excuse?
Anyway, remove that restriction for a week to see what happens. Also, only getting half reputation on a loss regardless of score difference feels atrocious. Can't have a good close game, and lose. For playing the same game, the same amount of time, you only get half reputation rank as the winners. Please stop that.
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