Multimach Iron banner perk distribution appears weighted.
I have been farming the entire week for an Attrition Orbs/ Kinetic Tremors Multimach CCX. I collected over 264 in that time and recorded the rolls. It appears as though some perk combinations are more common, while others are nearly unobtainable. For example,
48 with [b]under-over[/b], 27 (56%) were [b]frenzy [/b]or [b]target lock[/b], [i]none [/i]had [b]kill-clip[/b]
44 with [b]moving target[/b], 24 (54%) were [b]target lock[/b] or [b]tap the trigger[/b], [i]none [/i]had [b]iron-reach[/b]
49 with [b]rangefinder[/b], 25 (51%) were [b]kill clip[/b] or [b]kinetic tremors[/b], [i]none [/i] had [b]frenzy[/b]
46 with [b]iron-gaze[/b], 23 (50%) were [b]kill clip[/b] or [b]kinetic tremors[/b], [i]one[/i] had [b]target-lock[/b]
38 with [b]dynamic sway[/b], 19 (50%) were [b]iron reach[/b] or [b]kinetic tremors[/b], [i]one [/i]had [b]tap the trigger[/b]
39 with [b]attrition-orbs[/b], 22 (56%) were [b]target lock[/b] or [b]iron reach[/b], [i]none [/i]had [b]kinetic tremors[/b]
Here are the exact roll combination counts I received.
Und-ovr: Frenzy: 15| Target Lock: 12| Kinetic Tremors: 9| Tap the trigger: 6| Iron reach: 6| Kill clip: 0
Mv-targ: Frenzy: 4| Target Lock: 12| Kinetic Tremors: 11| Tap the trigger: 12| Iron reach: 0| Kill clip: 5
R-finder: Frenzy: 0| Target Lock: 8| Kinetic Tremors: 11| Tap the trigger: 7| Iron reach: 9| Kill clip: 14
In-Gaze: Frenzy: 8| Target Lock: 1| Kinetic Tremors: 10| Tap the trigger: 5| Iron reach: 9| Kill clip: 13
Dyn-Sy: Frenzy: 7| Target Lock: 3| Kinetic Tremors: 9| Tap the trigger: 1| Iron reach: 10| Kill clip: 8
Att-Orb: Frenzy: 4| Target Lock: 10| Kinetic Tremors: 0| Tap the trigger: 8| Iron reach: 11| Kill clip: 6
You might have noticed there are only four roll combinations I haven't received even a copy of. One of which happens to be the only one I care about. Has anyone else experienced or noticed weighted loot farming this week?
TLDR, cope
100% weighting.
I had a similar thing while farming exotic class items.
Kept track of every perk per drop + perk combos over a period of time.
A handful of perks were [u]heavily[/u] favored over the others
Plus so many duplicates (even double perk duplicates), zero chance Bungie is using actual RNG
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