This episode Revenant has been very short and repetitive so far, but imo what makes it so frustrating and annoying is the tonics system. Aside from a few boosts here and there, it has no benefit what so ever.
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It is glitched on my warlock.. perpetual activate potions. Sucks
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Agreed.
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Yep. It stinks.
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Can you imagine the time spent developing this disaster?
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Yep. Back to grinding things that aren’t weapons just for a chance at getting weapons. Why they thought this was a suitable replacement for crafting is beyond me. This should have just been like regular attunement from the original onslaught. After the story we do the fieldwork which lets us pick a weapon to attune, and it stays attuned. I want to grind weapons, not materials. I want more agency in my drops again. This is just not fun. I play more when I can get what I want in a reasonable amount of time….and then use it. Using things I want is fun. Chasing them with no visible progress towards them is not.
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What's the point of tonic without Gin? What's the point of mixing potions when you get the ingredients for doing lame stuff nobody wanted to do since 2 days after Beyond Lights was released. Why not creating some sort of plants as they literally did in the echo episode and give those old boring maps a meaning by randomly placing the ingredients all over the system? At least it would make us look and explore and maybe but some random weapon crates somewhere on the map. No instead we are forced to do patrols.. well forced if you keep playing that is.
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FOR THE LOVE OF THE TRAVELER, PLEASE FIX THE TONIC BREWING GUIDE LOCK OUT. My main character (warlock) is stuck on this mission. My titan and hunter had no issues and have basically skipped this entirely. I walk over to the ingredient wall to "Gather Ingredients" and nothing happens. I'm stuck at 1 of 4 and can't craft tonics at all on my warlock.
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Worse than the fishing?
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Tonics are lame. I don't even bother with the system.
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It should have been freer. I feel like I'm still having to pay too much and do too much to use it.
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yes getting more loot killed the episode
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I simply don’t like the crafting process. 4 steps for every craft, with some occasional additional time wasted when our character transforms into a chicken or whatever.
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tonics for ability is a huge W tonics for loot is ok
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First off the terrible loot is killing this episode Secondly tonics are not useless, the artifact boosts are very nice and so is free loot anywhere in the system Congrats on being double wrong, wouldn’t expect anything less from you.
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Thank you. Compare this current garbage season to the previous season. The previous season had story, mystery, discovery, collectibles, craftable weapons, and so on. It was such a pleasure to play, discover, collect. This season is pure garbage. Not only that, but it is full of bugs.
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People are still playing this game?
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Modificato da Ogma: Destroyer of Worlds: 11/20/2024 10:38:51 PMMe: *uses my stupid rare tomb flakes on garbage tonics so I can unlock weapon specific tonics *sees a blue tonic unlock, checks it out Chroma rush(Tomb of Elders) *closes game Who thought we needed separate tonics for the same weapon? Who thought we should have to use new materials to unlock tonics for the same act 1 weapons we already unlocked? Who thought we should even have a chance of unlocking these same weapon tonics before unlocking the new weapon tonics? This is such an egregiously obvious attempt to waste our time with tediously uninspired and insulting grind that shows a complete lack of respect for players.
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Then don’t make tonics it’s that simple!
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Modificato da taskmaster51: 11/21/2024 12:10:42 AMYeah. This season sucks...tonics are horrible and I don't hink I like the new prison of elders either. The choil was so much better. Onslaught even stinks since it's not worth the loot
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The tonics should be much more powerful to make it all worthwhile. Like a star eater tonic that allows you to stack 10 orbs instead of 6 or some such for mad dps. Like I want crazy potent tonics not some watered down tonics!
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Not to mention the fact that they havent fixed it since day 1 of act 1. I can only craft tonics on 1 character now... if that breaks too im locked out of the main mechanic of the episode.
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Eh at least yours work . My warlocks tonic making thing broke weeks ago
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The grind for resources to make the tonics is not worth it in my opinion.
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Way and by far my least favorite season since well Mercury and CoO.
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The problem is - like so often - a deliberate design constraint. The rate limiting ingredients are enriching flake (onslaught), tomb flake (tomb of elders) and reflective flake (Kell mission). By purpose these drop in low quantities and hence force into endless repetitions of seasonal activities if you want to unlock/use all tonics. Not difficult but very time consuming. Intentional.
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I wouldn’t go as far as to say tonics killed this season but they certainly added a frustrating level of tedium to an already tedious seasonal model. It’s annoying having to track your active timers in the menus for various buffs/loot focuses.