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#Bungie

5/13/2013 11:20:12 PM
4

Breaking into the Gaming Industry

I have had a life-long dream of getting into game development. I am going to college next year for a BS in Computer Science, and eventually shall attempt to tackle the technical behemoth known as Graphics Engineering. My only problem is that I don't know where to start. I'm sure I'm not the only one on this journey. Questions: Does anyone have any good and/or thoughtful advice for someone like me who's motivated and willing to do anything to break into the field? Have any suggestions for books to read on anything from game design, programming, or graphics? (I don't know where to look because a lot of books preach bad coding habits and outdated information) Any suggestions on blogs to follow, forums to participate in, or videos to watch?

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  • (This may seem long, but please read) Gaming isn't my passion, but creating new and inspiring worlds, creating characters close to the heart, creating memory's that will last a life time; that's what i love to do, that's what being an artist means to me. A simple idea could be way bigger than first impressions. For example, Halo: Combat Evolved branched into an entire Halo universe that continues to impress a new generation of tech-savvy individuals. However, lets bring it even further back in time to Super Mario and Pac-man. In the beginning, these games weren't graphically the best based on today's standards, but back then because of a simple idea put into motion, these games made up good portions of many people's childhood memories. Remember, making a game is more than painting a pretty picture; it's giving a board person something to do, a group of friends something to playfully fight about after a long day at school, to provide another way for completely different strangers to converse about a topic they both know. Being an artist, whether it be a concept artist, graphic artist, etc. is to create memories and another world someone in real life will be whisked away into. We need to make every brush stroke and pixel worth it. In order to be successful in anything in life, you must want it to do it. My advice to you is to just start; start drawing and jot down all your ideas. When the time comes to look for studios and company's, look for the ones that fit your style of art. Starting low is a good way to gain experience and it shows your willing to learn despite your background; just don't stop pushing for a higher position. Like in most jobs, the people you work with will become your second family so don't be afraid to ask questions or voice your opinions because one day it might be a decision that changes the standard for gaming. Ultimately, just don't be afraid to take chances and do what you love. If you do go down the road of an artist, just remember it's not all about great art work, it's the idea behind the whole thing that will speak for the game; we make it come to life. A terrible game with great graphics is useless, but a imaginative game that makes the player think and want more is a game that will stand the test of time. Sorry, just really passionate about this stuff, good luck to you :)

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  • I'm currently in a similar position, only I'm applying for an NC Level 5 course on video games development (I'm Scottish, we have a different way of progression), but its definitely gonna be a while until I become involved in anything, or work for bungie (my dream job :D) but hey, we have to make a game and portfolio of the assets, and I might get into the industry quicker than I think :D

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  • The Art of Game Design by Jesse Schell is a fantastic book if you are even slightly interested in Game Design. But most importantly, if you want to make games START MAKING GAMES. You don't need to know how program yet. You just need pen an paper. Don't wait. Get going.

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    3 Risposte
    • Hey there, these past Breaking In articles we've posted may be helpful to you: http://halo.bungie.net/news/content.aspx?type=news&cid=32091 http://halo.bungie.net/news/content.aspx?cid=19237 http://halo.bungie.net/news/content.aspx?type=news&cid=32126 http://halo.bungie.net/news/content.aspx?type=topnews&link=BrokenIn_Natalya http://halo.bungie.net/news/content.aspx?type=topnews&link=BrokenIn_Noguchi http://halo.bungie.net/news/content.aspx?type=topnews&cid=16801 http://halo.bungie.net/news/content.aspx?cid=16199 http://halo.bungie.net/news/content.aspx?type=news&cid=32149 http://halo.bungie.net/news/content.aspx?type=news&cid=32080 http://halo.bungie.net/news/content.aspx?type=topnews&cid=17712 From my own experience (I'm not a graphics engineer, but I think these pointers are universally applicable), I can tell you that the things that I made in my free time were hugely instrumental in getting hired. School projects can be great too, if you grit your teeth and go above and beyond the requirements. If you're always looking to make something that you don't QUITE know how to make, you're sure to better yourself. Good luck!

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