1) Press RB/R1 for regular melee, Hold RB/R1 for melee ability. It'd stop people accidentally throwing a smoke bomb when an enemy dodges their melee, and it'd stop them from being unable to use a smoke bomb because there was an enemy in front of them. It puts more of the control in the player's hands, which can only be a plus.
2) When you walk up to someone in-game and invite them to your fireteam, they shouldn't get forced into orbit and have to reload into the same location to join you. It should be a TON more seamless than that, like inviting someone to your party in an MMO.
If you disagree with either of these things, a comment explaining what's wrong with them would be greatly appreciated.
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How about that weird thing that other games have. I think it's called "fun." I think they should put some of that in. They should have lots left over from what they took out of destiny over the last 3 years.
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How about that weird thing that other games have. I think it's called "fun." I think they should put some of that in. They should have lots left over from what they took out of destiny over the last 3 years.
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UFSmanにより編集済み: 6/23/2017 5:39:15 PM2nd one I agree with first one if hit detection actually worked it would be great but the amount of times I had charge melee attack on sunbreaker and let it hits but the charge melee doesn't happen is just ridiculous. So I don't see the point of the first one at all.
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I've never been kicked to orbit and brought back down to join the fireteam of someone on the same location, but I like the melee one.