At this point we are already familiar with the quirkiness inherent to this weapon.
[b]-- A 360 RPM pulse rifle with an odd damage distribution, 10% 10% 80%. This means the weapon does the same damage as any other pulse rifle of the same archetype, which is not really a problem IMO.[/b]
However, it offers no real advantage while being considerably harder to use.
[b]-- Only the last bullet has recoil.[/b]
This mechanic is interesting, it may feel counter-intuitive, but I treat it as a scout rifle.
[b]-- It has a weaker version of Dragonfly.[/b]
There is no point to this perk, specially when another exotic (Sunshot) has a vastly superior version.
Now some suggestions.
I do not think this rifle needs a straight up buff, for example some other forum threads suggest that the overall damage of the 3 round burst should add up to 120% and stuff like that.
I believe exotics should feel different to regular weapons, not necessarily stronger, that is the case with the Graviton Lance. However, it feels like you need to put on too much effort for little reward at the moment.
[b]-- Change the 3 round burst to a 2 round burst with a 30% 70% damage distribution (maybe increase the last bullet damage to 80% on precision damage)[/b]
This would make the weapon less punishing when you miss the last shot. Also the 2 round burst would give Graviton Lance its own identity besides having high recoil on its last shot.
[b]-- Change Cosmology so it is the same as Sunshot's Sun Blast[/b]
I feel there is no reason to justify why this perk is so weak
Feel free to add some constructive feedback :)