Moving the Class item mods to armor was a bad move imo
Please change it back, Bungie.
I understand it was possibly made to still give the armor pieces some sort of semblance of need for elemental affinities, now that weapon related mod affinities were removed, but now not only are we left with worse choices where, like myself, out of 2 loaders and 2 ability regen mods I am stuck with having to cram 1-1 on my leg piece, but my class item is literally, utterly useless because the mods that were left are ones not useful to me at all, and finisher mods I simply can't use in higher level content (since I'm trying to put as much distance between the enemies and me as I can).
I also don't get the part where Bungie complained now there will be too many mods crammed into armor pieces, and then they do this... This just does not make sense and does not bode well with me.
Thank you!! I don't know how more people aren't talking about this more. The class item doesn't give stats like the other pieces of armor and all these finishers have some kind of a drawback for some reason. The class item as it is now in Beyond light is complete trash and needs a rework or something.