Per request from another user, here is another poll tailored to endgame content.
Same 1 rule: You can pick one, change it, etc., but it's simply the most important one of the choices above.
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Honestly, I'd love to see more dungeons(with unique loot) as they should be the defacto base line of endgame content... then raids being on the higher end of endgame content then Master Raids and Master Dungeons at the very top. We already get enough raids as is... but we only get maybe 1 dungeon a year if we are lucky, and it has old ass loot that we already earned but "tHiS TiMe ItS wItH rAnDoM rOlLz!!!!11!!!!1!!11". We badly need a dungeon that has its own unique equipment that can only be acquired from that dungeon, they kind of did it already with the DAITO armour in prophecy but it should extend to weapons and maybe even an exotic like Shattered Throne has Wishender and Pit of Heresy with Xenophage. Then a few cosmetics here and there from triumphs like the usual solo flawless emblem and such.
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Dungeons are essentially the new form of strikes. I would really like to see old strikes be made into dungeons too.
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Top 5 I want for endgame PvE: 1.More strikes with strike specific loot 2.More dungeons with unique loot 3.More raids with unique perk pool weapons (I want specific rocket launchers to have overflow, if only Hezen's vengence's overflow had rewind rounds in he first slot and overflow in the other. That would be OP but fun :) ) 4.More raids 5.More strikes I want there to be Adept Armor with armor adept mods that cost 0 energy that give you bonuses in PvE or PvP :)
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I voted Strikes with specific loot but I’d love all of that. My extra addition: bring back the Infinite Forest as a randomized dungeon crawler endgame activity like the Underground in The Division or Rifts in Diablo 3. Customizable encounters, cool bosses and puzzles at the end of each branch, unique loot, etc.
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Everything on that list and more. Strikes with more of a backstory and good loot. Dungeons with a back story that furthers the destiny story itself and more unique loot. Raids with more of a back story that furthers the story, is beautiful visually, is challenging, and has unique loot. Endgame missions that also furthers the plot of the overall story like how they did in d1. I mean sure they had it in beyond light, but it's basically the same format as the taken king where someone else wants to take the spot of the leader. But that's not original though. That's one of the reasons why I'm probably gonna leave when witch queen comes out, the creativity and originality of this game just keeps going downhill. It's jus really depressing to see that 😣. It's like I don't even know what bungie is anymore.
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If Raids and Dungeons continue/added more weapons with unique perks or loot that’d be nice. Raids should continue to have unique perks(and obviously loot) whereas at the very least Dungeons should have unique loot. It hurts the heart to think of the cool Pit of Heresy/Shattered/Prophecy hive armor we could’ve gotten….
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I'd rather have cool patrol zones that had end game relativity. things like world bosses, escalation protocol like activities, and more Taken king like secrets. I also dont really understand why you separated strikes, raids, and dungeons into 7 categories. If I'm getting dungeons I want them to have story and good loot. If I want raids i want raids with good weapon perks too. Seems too focused of a poll.
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