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Destiny 2

Destiny 2 について話し合おう
12/6/2021 3:30:15 PM
8

We need Borderlands style weapon builds.

Most weapons in D2 aren’t worth using. Shocked?! Me too! However, if they refilled the weapons system to a Borderlands style build, then it would make getting that special weapon all kinds of satisfying (not to mention make more sense). It’s already similar with the different foundries, just throw in Cabal, VEX, and Hive and it gives variety and context! Think about it; wouldn’t it be awesome to kill a Hive, then pick up a special variety of launcher they just dropped and start killing the other hive?! Or to have a weapon with a bayonets (Monte Carlo) dramatically increase your melee damage and range? Just an idea; what are your thoughts people?!

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  • [quote] Most weapons in D2 aren’t worth using [/quote] Odd that you'd say this and then cite borderlands lol

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    2 通の返信
    • I think enemy themed weapons should drop from world bosses or lost sectors or something. Breathe some life into each patrol space

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    • then go play borderlands if i wanted destiny like borderlands i'd play that terrible borderlands game its people like you that want every game like their *favorite* game and every game fails because of it...just look at all of the destiny *knock offs*...they all have failed

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      4 通の返信
      • I’m good on that, I’m a big fan of borderlands and all but I couldn’t imagine trying to grind out a gun with perfect parts on top of perfect perks along with the right stat roll rng is already bad enough that would honestly just make the grind worse. Destiny has a lot of unique play styles and with the mods a lot of unique load outs to suit anyone’s play styles.

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      • Borderlands came out years before this game was even concieved. Borderlands was way ahead of this game and these guys tried to copy some concept of it. It didn't work though because of PvP. The guns started to screw up the PvP sandbox is they just come out with better and special guns all the time. It happened in D2 when they brought out unique pinnacle gun rewards. Look what happened to that. They sunsetted them because they dominate meta, and if they do something better, they're afraid it might ruin the game even more. Borderlands and Borderlands 2 were fun because they started out as unique looter shooters. The concept of loot is uninhibited, so they can create as many unique games making it fun and interesting without breaking the game. Once you start catering to a live service, or semi-live service games, you start to become greedy and prioritize sustainability instead of creating fun games. Creativity is then driven by greed instead of actual fun. Just like what happened to D2. Borderlands 3 was trying to shift to that paradigm by introducing raids and stuff, but I'm glad they didn't go all the way because it would ruin the game the way the Borderlands system was originally made. They started coming up with OP guns that you can grind. And that lost any appeal of fun. Once you add the grind element, it becomes work, and the essence of fun and games disappear. The trait that made Borderlands so good and fun to play with is the uniqueness of the guns, not the grind to get the gun. That's what made Borderlands so popular in the first place. Borderlands still remains my all time and best looter shooter of all time.

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      • I think I played borderlands 2 and my biggest complaint about those guns was in line with my “why is he called a ‘gunsmith’ if he can’t change a sight!?” You would get a gun with stupidly “lol random” long sight sometimes. I didn’t care for that game very much honestly, though I did watch the cutscenes and enjoyed them well enough.

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      • This is a joke right? I’ll never understand why people see something that works in another game and think to themselves “wow that’s what destiny needs, I sure am smart.”

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      • It’s a great idea but Bungie has limits on themselves and what all they will do. For instance, Reckoning was removed for two reasons. Players had issues with it and Bungie didn’t like making content that was challenging for our power level at the time. One such design was spawning enemies behind you. Now to me, that wasn’t a “problem” in Reckoning except on the bridge but hey that’s what team work is about. It was more of a bottleneck challenge, a badly setup team might have trouble.

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