I realize bright engrams aren’t a major issue, but I’d like to nitpick for a moment. Currently we get one engram per roughly 500k xp (depending on where you are in the season pass), but they are filled with Season 1-7 legendary items that aren’t on a knockout list. This leads to an unnecessary feels-bad moment when you open an engram and get these items.
I propose upping the effective xp required for engrams by some margin (50-100%), but removing the filler items (if already acquired). This way players are guaranteed to get something newish (granted, from 3+ seasons ago), or at least some bright dust. Slower acquisition keeps the rate of acquisition similar to now, and avoids over-proliferation of bright dust.
Something to consider? Hopefully.