While new weapons and seasonal updates are always welcomed, personally I think developers should rethink with the implementing game mechanics, in their games, talking about potions and tonics.
Seriously though I think no one wanted this stuff. It’s way, boring and overcomplicated for no reason. You have to keep mashing buttons, going to different locations within the area of the table just to craft something and it’s just a waste of time. Just give us gear, new weapons, ornaments, a totally new super, hell, maybe a new PVE mode, but potions and tonics? Man, this stuff is ridiculously boring! Love playing Nightfalls, Trials maybe some seasonal events but this potion stuff is nonsense and honestly at this point I think a lot of people don’t care about this stuff.
One way to start off, at least simplify the crafting. It’s not hard to craft, but it’s just plain tedious all the things you have to do. One button to craft not walking around in a room to different tables and objects just to craft a silly potion. No disrespect, but this stuff is trash.
New Raid mechanics are great. They're complicated enough to be challenging and meaningful enough to feel artistic.
Out-of-game crafting systems like potion brewing bloat the game and feel like work to learn. They take time away from the fun portions of the game. They feel totally arbritary, because a menu system would work better and take less time to learn. Finally, they simply feel cheesy, like the developer is trying to trick me into immersing myself into the game.
It may only be my opinion, but out-of-game mechanics simply are not fun to play.