I’m just wandering what exactly do you (Bungie) get with limiting all possible materials to such low quantities?
For example why is it max for nightfall ciphers 10?
You want to prevent stocking them on easy nightfalls to buy weapons when it is hard nightfall in rotation?
Why do you limit enhancement cores to 999 per slot, I now have more than 10 slots occupied with enhancement cores?
Why do you limit enhancement prisms to 100?
Why do you limit ascendant alloy and ascendant shards to 30 and then you cannot reset vendors until you have space for an ascendant shard?
Why do you limit vault space to 700, what benefits do you have for not giving 1000 or even more vault space?
Why do you limit glimmer at 500000?
I came up to those question as I was thinking if I’d do a GM, but then I already have 10 nightfall ciphers, do I buy the undercurrent, but I don’t need that, I already have a good one?
If I run a GM the I just loose 2 ciphers as I don’t have space for it. and Ido not want to spend nightfall ciphers on current weapon.
I mean, with boring contest of elders, too many of dungeon runs, there isn’t much to do.
It is first time in a long history of me playing this game that I log in, go 3 times around all destinations looking what to do, prepare weekly bounties and see that there is really not much to do.
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Easy. With low limits on materials when you do spend them, you have to grind for more. That keeps you playing more regularly on a consistent basis. Stack limits on cores isn’t the issue per se but not having a better outlet for them is. I mean the whole economy is built to force and facilitate the hamster wheel run. It’s not meant to be user friendly or a hoarders paradise. Remember you treat this game like it’s Pokémon, so collecting and upgrading useless junk is what you’re supposed to be doing.
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it is just to manipulate you when you hit the cap, you are a bit more motivated to spend some currency because you are losing the benefit of newly acquired currency if you spend some, you may need to grind up more the next time you find something you really want they also don't want you to be able to stockpile 1000 and basically get all future rewards for free without further grinding it has zero benefit to the player, just manipulation for metrics a lot of destiny these days is leaning more towards manipulation than entertainment
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BashfulCannibalにより編集済み: 12/8/2024 11:27:56 PMThe answer is simple, It’s to keep you grinding. Increased play time equals better numbers to show corporate share holders.
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Notice the complete silence from them on this issue? Along with Strange Coins? And others? This is INTENDED. They have to keep you logging in to grind over and over. It's crap and they know it. No other excuses for it.
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This has always been an issue. It's to prevent you creating stockpiles so you are forced to grind during events and limited time events. The tribute hall stripped us of bulk bright dust just before they nerfed the season pass levelling system into the ground and raised Eververse dust costs. Then they removed bulk legendary shards because people were able to dump thousands of them into vendors for goods and unload them for Glimmer (look at the Glimmer shortages right now for an example) Then take a look at Strange Coins, Gold Balls etc etc... no stock piling of useful goods to keep you grinding when you actually need them.
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They do it so that you keep on playing. This is the reason there are caps on a lot of the materials in this game. It's sad because I used to have a lot of friends to play D2 with, and these past 18 months, I have either been solo playing or using LFG.
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Not only does this irritate me but the 2 per run is wild . I get going flawless is harder but you get 10 cyphers per flawless. Again I know it's harder but at least give a little bit more to GMs. Makes zero sense.
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[quote]I’m just wandering what exactly do you (Bungie) get with limiting all possible materials to such low quantities?[/quote]Economy management. Value is derived from scarcity.