I’m just wandering what exactly do you (Bungie) get with limiting all possible materials to such low quantities?
For example why is it max for nightfall ciphers 10?
You want to prevent stocking them on easy nightfalls to buy weapons when it is hard nightfall in rotation?
Why do you limit enhancement cores to 999 per slot, I now have more than 10 slots occupied with enhancement cores?
Why do you limit enhancement prisms to 100?
Why do you limit ascendant alloy and ascendant shards to 30 and then you cannot reset vendors until you have space for an ascendant shard?
Why do you limit vault space to 700, what benefits do you have for not giving 1000 or even more vault space?
Why do you limit glimmer at 500000?
I came up to those question as I was thinking if I’d do a GM, but then I already have 10 nightfall ciphers, do I buy the undercurrent, but I don’t need that, I already have a good one?
If I run a GM the I just loose 2 ciphers as I don’t have space for it. and Ido not want to spend nightfall ciphers on current weapon.
I mean, with boring contest of elders, too many of dungeon runs, there isn’t much to do.
It is first time in a long history of me playing this game that I log in, go 3 times around all destinations looking what to do, prepare weekly bounties and see that there is really not much to do.
Easy. With low limits on materials when you do spend them, you have to grind for more.
That keeps you playing more regularly on a consistent basis.
Stack limits on cores isn’t the issue per se but not having a better outlet for them is.
I mean the whole economy is built to force and facilitate the hamster wheel run. It’s not meant to be user friendly or a hoarders paradise.
Remember you treat this game like it’s Pokémon, so collecting and upgrading useless junk is what you’re supposed to be doing.