Maybe I just have a sour taste for the symbols. But I just hate the mechanics of this new dungeon. I don’t know, my excitement for Dungeons is dying as it’s becoming all about puzzles for day 1. I was for Day 1 dungeons, but now… if they want to make dungeon annoying for it meh. Not worth it.
Just a small edit: Memorizing the symbols isn’t part of the issue.
For clarification, I don’t think the Dungeon is bad because of the mechanics. However I do think mechanics can get a bit tedious making it feel bad.
I feel like they are starting to design dungeons purely for excitement surrounding worlds first runs, while not considering how enticed people will be to continue running them.
I think the last dungeon I legitimately enjoyed was warlord's ruin.
Ghost of the deep was way too long and drawn out.
Vespers is just a resigned Deepstone with loot I did not personally care to even go for.
Now this new one also is just too drawn out on the encounters and probably has the worst looking dungeon armor they've made to date, and no weapons enticing enough to go for other than the exotic that will take 50+ runs to drop for me lol.