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#feedback

DEZARATHにより編集済み: 8/5/2014 7:25:57 PM
2

Well give us something as hard as Raids for Matchmaking with a similar pay off.

Here's this thought for Randoms and Lone Wolves when it comes Raids for Bungie. It's called an endless Horde Mode. Or Endless Survival, or Defense Missions. Firefight. This is an option that protects that Clan elitism when it comes to Raids and the non matchmaking issue. It would allow the more silent Destiny player base share in something that is as hard, but they can play to build their own gear as well. All while remaining silent if they want to be, but will also be forced to snap on mics at higher levels as it progresses. It feels like solo wolves need a Horde mode, or a Survival mode that can go into the infinite Ai difficulty. Strikes and campaign missions are one thing, you'll run into this issue of the enventual campaign speed run with these Co-Op and Campaigns missions as players farm these events over and over again. No team work is fostered when the multitude has finally memorized the Ai and mission tones and notes. They know it by wrote and eventually will speed run till its just a race to the Ai. No mics. No communication. More Problems down the road. So you have to ramp the Ai to higher numbers and into stronger bullet sponges to get players to work together. Or you set in puzzles and obstacles that force communication. Well that's a raid by the sounds of it. What Randoms are looking for is the straight forward fight till you can no longer fight and collect said loot and bug out. The goal for them outside of this mode will to be find new gear from Destiny to go further into the fight for said better gear at higher time indexes. It's now down to how you set yourself up weapon and gear wise. So that means you can't be a casual at the Two hour mark against level 80 dregs. To make it competitive and hard as you begin ramping up those Ai as the clock ticks along side problems till only the most coordinated, skilled, and elite randoms, players, teams, clans, mercenaries, solo wolves will be able to survive to claim drops after certain time indexes. You limit the respawn to revival only. So it's a real challenge and team work is really fostered amongest Random teams. Knowing some guy can spawn in after a few minutes defeats the challenge. Most new players or bad players will only be able to last up to a certain time index till they either wreck themselves or the Ai just curb stomps them. While professional Randoms and lone wolves, and mercenaries will upgrade and work together playing the game looking for end gear scattered around the game itself so they can survive to the three hour mark against level 100 enemies running around. So long as the end reward justifies the risk and communicating ...they'll do it if they have to. That means end game gear has to be locked behind players finding the highest gear ratings they can throughout the entire game to get to that time slot. Warframe has Survival and after playing it I've seen a number of forty minute time marks. Mics will snap on the minute end capping starts happening if they are smart. Players focus on sticking together to run the clock as high as they can or to work back to extraction. It's basically a timed event. Four player are on a clock with limited lives. While time gets higher and higher the enemies spawning in till they are practically invincible. The object is to survive as long as possible and bug out as a team, or at least one player is standing at extraction when the team is destroyed. The draw for this mode is... The better drops happen after the 30 minute mark. The really good ones are in the hour mark and so forth. Only players with the best gear, motivation, or skills can survive into the forty minute mark and higher before bombardiers begin end capping them. All players in Destiny who have not put the time in for the better armor rating, personal experience, and weapons found throughout the other modes of the game will be destroyed easily. You want to cut off Raids from Randoms. Okay fine. Heres something Randoms can do that would foster team work, communication, and hardcore mentalities for Destiny. No casual Random team in their early 20s with terrible armor stats is going to reach the third hour against endless Ai ramped to monstrous levels. But they'll try anyways. They level the gear they have. They'll make friends. They'll ask questions and they'll wiki the best gear to get to the third hour and go after those items scattered in Destiny if the carrot is as good as a Raid drop. It's an option that could make a lot of hardcore Randoms happy based on the limited information on Nighfall and other modes in this game. Not everyone wants to join a clan. Or come here. Seriously with Offtopic and the army of alts below who knows who's joining your clan who wants to troll you six hours into a raid anyways. Lastly I'd say if a player wants to bug out due to the others just ruining the experience let them head for an Extraction point so they can. It usually takes two to end the game for everyone while they sit in Extraction. This is a major issue in Warframe and players getting stuck with high level frames who can get to the higher time slots and they can't. If the game is destroying you then you should be able to get out without ending the match for the higher skilled players. The Higher Skilled players shouldn't be able to keep you a prisoner as well.

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