JavaScript is required to use Bungie.net

서비스 알림
정기 점검으로 내일 데스티니 가디언즈를 일시적으로 플레이할 수 없습니다. @BungieHelp에서 관련 공지를 확인하시기 바랍니다.

데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
7/18/2015 10:07:03 AM
40

Better ways of dealing with Gjallarhorn than damage reduction

Make it hold one rocket at a time instead of two Make it Only hold a total of 4 rockets instead of 5 Make it so armor that gives more heavy only gives it 5 rockets instead of 7 Any or all of these are far better than taking away it's power. I could see them nerfing a weapon that you have ammo for all the time like a primary but you don't have heavy all the time and you really only use it for bosses (or at least that's all i use it for). This is one of the only guns in the game that defines the game. You don't take your defining characteristic and totally destroy it. That's like Nike changing the swoosh or Coke changing their colors to blue and white or Batman changing his symbol to BM.

게시물 작성 언어:

 

다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

모든 주제 보기
  • They'd be better off buffing other rocket launchers, and better defining damage of Cluster Bomb vs. non-CB launchers to make it an actual choice you have to make. The big problem w/ using Hunger of Crota on Crota is it's a CB RL, but he has no adds close enough to him to be affected, so there's wasted damage. Even with the bonus vs. hive majors, Gjallarhorn still outperforms HoC on the hive bosses. <- They should fix that instead of nerfing WPRs.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

회원님은 해당 콘텐츠를 볼 수 없습니다.
;
preload icon
preload icon
preload icon