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#feedback

10/3/2015 2:29:26 PM
2

Heroic/Nightfall Fallen S.A.B.E.R.

I dont know if anyone else has notice, but the start of this Strike is way over the top. It's literally harder than the end boss. I'm talking about the warsat defence specifically. Right now the enemy bonuses that are in effect bring more enemies than normal to heroic Strikes, which breaks this part completely. As it stands, the only way for a light level 300 player to complete it when doing heroic vanguard strikes is to glitch yourself under the warsat and sit the fight out down there. Come to think of it, any bonuses from Heroic bring to enemies breaks this part. The problem seems to stem from all the majors that are thrown in the mix, not with the actual normal mobs. At one point my last fireteam had 5 majors on the field, despite of my own zipping around and pounding them as fast as I could with The 4th Horseman. Even 2 Taken Captains can keep a player in an infinite blind loop; add to that those around 3-5 majors running around and things become utterly undoable. I'm hoping Fallen S.A.B.E.R.'s beginning is redesinged. Even a basic warsat drop with the basic mobs you get from one would be better than this at the moment.

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