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데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
작성자: Talia Sendua 12/10/2017 2:50:21 PM
3

A possible way to fix the endgame provisionally until 2018 DLC

We players and the community knows that the endgame of D2 isn't for everyone and Bungie knows that the biggest groups of casuals, pvp players and pve players want to be satisfied until the next big DLC comes up. On the paper is it really easy to fix but the capacity maybe makes it not possible for bungie. So what do I suggest as a solution? Easy, let us first look on the parts of the player community which isn't happy with the current state of D2: -PvE Hardcore players -PvP Hardcore players -And some thousand of casual players So, what want Bungie (in the first case) to make it for everyone? Enjoyable content. But that doesn't need to be with story bounded loot or something in that way. It would be really easy to keep the playerbase satisfied for some time. Bungie just should do it like some real MMO's does (and Warframe). And this way would be: Every 2-3 months a for free update (which could be payed together with the last dlc release) which contains: - 1 new raid part (not really need to be a entire raid) with an armor set for each class and some weapons for the hardcore pve playerbase - 1 or 2 new strikes with strike specific loot for the casual players (and possible hardcore pve players) - 1 or 2 new crucible maps with some weapons which can only be found in crucible match rewards for the crucible hardcore players. Basically, what I try to say, is: Bungie should start to make some regular gameplay updates with low story content and some gameplay content for free on longer periods, to keep the varity, and should make the story and big gameplay changes in year DLC's (like the TTK) every summer (for example summer 2018). I garantue you, if Bungie would do this in that way ,how I described, we, the community, would be much happier than now and wouldn't have a problem to wait for DLC's.

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  • Seasons are the end game. Collecting all limited time seasonal gear is the end game activity. This is driven entirely by Bungievision’s goal to increase Eververse purchases. The sooner you realize this the sooner you’ll understand that trying to improve the end game is futile because — in Bungievision’s eyes — everything about the game is working as intended. [spoiler]Micro-transactions are a cancer that inevitably ruin every game[/spoiler]

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    1 답변
    • You realize historically, each Raid has taken them 9-12 months to build, right? Save for Crota’s End which was basically a Raid Lair. If you think they’re going to pump them out 3-5x faster (and for free) you are out of your mind.

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      3 답변
      • "Easy every few months one new raid and couple strikes. Ez" My god you guys have no concept whatsoever of what developing a game entails.

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        1 답변
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