I really don't know how you expect this to be anymore tasteful. If there's a transaction involved in an element of chance, we're not going to like it and you're going to get backlash.
Let's look to YongYea for a breakdown of this new system. https://youtu.be/ZH-85V8yejY
Welcome back, now I have been hopeful that Bungie would drop the dice factors and just put everything on a storefront for us to buy everything directly. Maximizing profits with chance based rewards costs loyalty and happiness as well as money from your players. What's worse is how you're alluring what little remains of your players into buying facets, putting limits on earning them, making the rewards limited and the time to earn them limited. It's not how much time we're not getting that's angering, it's the fact that these limits exist and that they are there to nudge us toward buying facets.
You know very well you won't make as much money selling a dropship directly on the market as you would selling multiple chances to obtain the same dropship. And so you go for the later and make it as desirable as possible. We -KNOW- this is manipulation!
I ignore YY.
The problem is that Bungie is trying to use Eververse as a way of pressuring people to play more. Which creates the appearance of trying to squeeze people for microspending.
So you wind up with a system that is overly complicated, and people’s instinct when something is more complicated than it needs to be is that someone is trying to cheat or take advantage of them.
They really need to go to a Warframe type system, and stop using the MTX store to create pain points.