Can we please get Bullet Magnetism, Reticle Stickyness, and Roational Aim Assist sliders on both inputs.
I'm surprised this isn't a thing already, Aim Assist sliders are standard in games and since aim assist and bullet magnetism are both attached to stats which are both separate, I don't see how this would be that much more difficult to implement than the full auto option.
From what i have heard there are some engine level hitreg issues that arise when bullet magnetism is disabled, so at low values on the slider maybe just have shots only magnetize inside of the enemy hitbox and standardize target acquisition between guns at these low values, the bullet magnetism is unnoticeable on sidearms in my opinion.
For reticle stickiness and rotational aim assist there should also be sliders, and potentially the option to enable it for mnk in pve, mnk is kinda already busted in pvp from bullet magnetism alone but that is an entirely different discussion.
Aim Assist should be entirely up to personal preference, and since this game has aim assist on mnk (bullet magnetism is a form of aim assist) there should absolutely be sliders implemented.
I have also heard that bullet magnetism is used as lag compensation, which just seems like a bad idea especially given that its effected by stats, meaning that some guns are more prone to lag than others, I have also seen the "Bullet magnetism is a core part of destiny 2" comments which I just don't really understand what Bungie means when they say because Destiny 2 would be the same game if Bullet Magnetism could be turned off or even if Bungie never invented it when they made Halo.
The issue with a lot of discussion of bullet magnetism is the framing of it as a PVP issue rather than a player choice issue, for me its entirely player choice where it just makes the game feel worse for me personally, while I know it makes the game feel better for others; Which is why I am not saying to remove it entirely or heavily nerf it, rather just to give people more control over aim assist in game past the perks that modify it.