trace Rifles have 70+ stability, but the flinch they receive from primary weapons is pretty bad, especially from the side
why do hand cannons (a primary) flinch traces (a special) so much?
even trace Rifles with over 90+ stability get hit with this
just why?
i wish the stat would actually HELP anti flinch, but nah, most of the time it just feels like a rifle (primary) would be better than the not so special weapon in my hands
i really hope it's a bug and not just lazy "balancing"