Okay I'm just gonna say what we're all thinking. If you're only gonna stick around for 10 waves, keep your sorry behind out of a wave 50 onslaught run. I go in fully prepared and committed to play for an hour. When we finally get a good synergy going and you leave, you have ruined my wave 50 run.
If you're going to just leave after 10 waves, pick onslaught playlist and stop ruining the game for me. I have lost so many potential wave 50 runs because of this.
Getting to wave 30 and having people dip out before extinguish kicks in is annoying too. Commit, or kick rocks.
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With you there; if one isn't prepared to go the full stretch (whatever that turns out to be) then just do a few games of the 10 round option. Not like you get any sort of decent reward if you duck out early after all.
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It sucks, and it doesn’t help that the length of an activity can vary a lot depending on who your teammates are. So some people might drop out when it’s taking longer than they expected.
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I can't speak for other leavers, but I leave after any boss wave if I catch a blueberry AFKing.
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I gave up onslaught—at least the into the light one. Too buggy, has too many noobs, and is not worth the grind anymore especially because since I have some love for my money and didn't buy TFS the redborders I'm getting there are not allowing me to craft the weapons. So it's useless.
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Spam, Kell Of Hunter Dodge
POV: Someone pulls out their Voruna - old