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#feedback

Edited by ezibit: 11/4/2014 10:23:29 PM
32

latest raid patch with random teleporting destroys VoG raiding

Random player teleportation while fighting Atheon directly deviates from its main purpose of working a team through the puzzle laden path of strategic, logical problem solving PVE raiding. Using stability as the reason and scape goat for this update is appalling as the update has made the raid extremely glitchy, and extra unstable with player booting from fireteams more frequent. Random teleports often only send in 2 people and everything lags a considerable amount to a point supression feilds get teleported and oracles or enemys won't die. This update has severely affected the ability to work to a teams strengths, prepare the right armor for the role assigned and equip the right loadouts properly. This manifests as frustration when impossible scenarios are set in motion and massive amounts of time and ammo are wasted by the endless wiping and restarting. This is no longer fun or a challenge.... now its just broken bungie. http://youtu.be/PQU_nKwlBEE

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  • The only reason VoG is hard is that it asks for a level of teamwork not seen in other console games. If less than 3 people get transported in, teammates need to enter the gate from the Atheon side. If you get transported with a detain shield around you, break the detain shield. If you see someone detained, help them. If the Praetorian heals, get in the air so he can't hit you. Warn the gate gunners that the cleanse will be late. Ground slam then R2 power melee. The gate transporting problems occur if more than one person goes through at a time or if you run through. The shield splash damage is really easy to solve. You don't need all 6 in the shield. Keep one or two people from the Atheon crew back by the triangle doorway. For those in the shield, don't bump the relic carrier. Teamwork. If you let a few curveballs beat you down, of course you'll struggle. It's all about attitude. That's how winning is done.

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