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Edytowany przez użytkownika Tigsimus: 3/5/2015 10:15:12 PM
75

Doombringer - The 4th Guardian Class (Concept)

[spoiler]EDIT 5: Ever since i made this concept i've thought it was somehow....wrong....there was something that didn't make sense about it. Through much thought and debate amongst my peers on the forums, i've finally reached a final conclusion. This class is not about bringing Light....Its about bringing Doom.[/spoiler] [b]Doombringer:[/b] Uses the powerful forces of light to shape and change the world around them, including themselves. [b]SOLAR:[/b] [u]Dragon Knight.[/u] [i]Super ability:[/i] [u]Aspect of the Dragon[/u]....For 20 seconds become like the Ahamkara of legend gaining vast increases to mele and grenade damage and lowering the cooldown of your melee ability to 1 second. [b]Modifiers[/b], [u]Flight of the dragon[/u]: Allows you to dash to your melee targets when Aspect of the Dragon is triggered. [u]Wrath of the dragon[/u]: You burn with the wrath of the fallen Ahamkara, scorching enemies nearby you and causing the ground you walk on to burn with flames for a few seconds [u]Dragonscales[/u]: Further reduces incoming damage from enemies while Aspect of the Dragon is active. Also makes you near immune to melee damage (CPU only) [b]Grenades:[/b] [u]Flaming Betty, [/u]Throw a bouncing betty grenade that will sit until disturbed by an enemy. When triggered it will jump up and shoot out two bursts of Solar Light [u]Angry Volcano, [/u]Throw a volcanic grenade that attaches itself to the first thing it comes into contact with and then spews a constant torrent of Solar flames [u]Mark of the Dragon,[/u] Throw a grenade that spawns an uncontrollable mini Ahamkara that will seek out the strongest enemy and breathe fire on them. [i]Melee Ability and modifiers:[/i] [b]Ability:[/b] [u]Dragon's Talons[/u], Once ready your fist becomes a large flaming talon that will slash the enemy dealing extra damage and hitting anything in front of you. [b]Modifiers....[/b] [u]Double Tap:[/u] Adds a quick second Swipe to your talons [u]Vengeance:[/u] Your claws are on fire and set enemies ablaze [u]Tail Whip:[/u] greatly Increases the range of your talons (Lol didnt mean for this to seem like a pokemon reference but what evs) [b]ARC[/b]: [u]Serpents Fury.[/u] [i]Super Ability: [/i][u]Gaze of the Gorgon[/u]....Every enemy facing you will be put into stasis for 5 seconds (this has a ranged fall off) and damaged based on how close they are to you, enemies not facing you will not be put into stasis but still damaged. [b]Modifiers:[/b] [u]Arcing Gaze:[/u] Your gaze causes enemies in stasis to shoot out volatile beams of arc light to nearby enemies, dealing damage and jumping up to two times. [u]Gaze of Granite:[/u] Causes stasis to last for 7 seconds [u]Friendly Gaze:[/u] Allies will be healed based on how close they are to you when Gaze of the Gorgon is cast [b]Grenades:[/b] [u]ThunderSerpent:[/u] Throws a grenade that will shoot a bolt of Arc Light to the closest enemy, damaging them and bouncing to up to 7 nearby enemies, increasing in damage each time it jumps. This can hit the same enemy no more than twice. [u]Arc Storm:[/u] Throw a grenade that instead of exploding when it hits the ground, will spawn bolts of lightning as it flys through the air, shocking enemies nearby once every 1/2 second. This grenade will finish shooting its bolts if it comes into contact with a wall or ground. [u]Pandora's box:[/u] Throw a grenade that once hitting the ground will fire Arc Serpents throughout the nearby area, which will latch on to enemies and then explode dealing arc Damage. [b]Melee Ability and Modifiers:[/b] [i]Ability: [/i][u]Lighting Strike,[/u] your fist transforms into a serpent of pure Arc Light, dealing Arc damage to the first enemy hit. [b]Modifiers:[/b] [u]Grab, [/u]your Lighting Strike will grab an enemy and pull it towards you dealing damage based on how far you pull it and stunning the enemy for a duration also based on the grab distance. (These numbers would be drastically reduced in PvP) (Secondary note: Some enemies cannot be moved "something about too much mass" and will instead just take the damage and also be stunned for half the duration) [u]Arc Shield,[/u] Hitting an enemy with your Lighting strike will give you a temporary Lighting shield that will deal damage to melee attackers and reduce incoming damage. [u]Speed of Lighting, [/u]Reduces the cooldown on your Lightning strike and also gives you a temporary boost to movement speed after using Lightning Strike. [b]VOID:[/b] [u]Heart of Darkness[/u] [i]Super Ability: [/i][u]Reaper[/u]....Once Reaper is activated, any ally that dies within the duration of the super ability(Or that is already dead) will be given a second chance at avenging their death with enhanced damage and invulnerability. Once the super ends however any ally that was resurrected will return to the death. The Doombringer him/herself gains resistance to incoming damage and gains the soul harvest effect. Soul Harvest: Any enemy killed within the duration of Reaper, extends its duration by 1 second and increases the damage bonus of Reaper by 1%. [b]Modifiers:[/b] [u]The Pale Rider:[/u] Your movement speed is increased for the duration of Reaper and your Critical strike damage is also increased. [u]Shroud of Death:[/u] Soul harvest will also increase your resistance to all incoming damage per stack [u]Mastery over Death:[/u] If killed while using Reaper, you will die and then explode with a large blast of Void Light, Refreshing the Duration of Reaper. (This ability has a cooldown/can only be used once per super. Idk if this could get abused so im leaning towards a 2 min cooldown) [b]Grenades:[/b] [u]Soul Furnace:[/u] Throw a grenade that spews out a continuous stream of void skulls at nearby enemies [u]Harrowing Grenade:[/u] Throw a grenade that steals a portion of enemies health and returns it to you and nearby allies [u]Fear itself:[/u] Toss a grenade that causes enemies to cower in fear, dealing damage to them and immobilizing them for a few seconds. [b]Melee Ability and Modifiers:[/b] [i]Ability:[/i] [u]Ravage[/u], Slash all enemies in front of you with a scythe made out of pure Void Light. [b]Modifiers:[/b] [u]Here Catch,[/u] Throw your scythe at range. The scythe will penetrate through multiple enemies and return to you, dealing damage on the way back as well. [u]Grip of Death,[/u] Modify your Ravage to target a single enemy. The targeted enemy will become an ally for a few seconds and at the end of the duration will take a very large amount of damage. [u]Army of Darkness[/u], Reduces the initial damage of Ravage however, hitting an enemy will cause Void Light to form a temporary skeletal ally that will jump on a nearby enemy and explode dealing void damage in a small area. (Each enemy hit will cause a skeleton to form, meaning that you could have an upwards of infinity skeletons.....if you can get infinity enemies within melee range that is ;D) Well thats all ive got! Im open to change any of this and would love to hear some feedback on what everyone thinks! Lets get this trending and maybe one day YOU could be a Lightbringer! [b]EDIT 1:[/b] Wow thanks for all the feedback guys! keep giving me suggestions on how to change it up a bit and itll be perfect! I agree that the Reaper SubClass definitely needs some work [b]EDIT 2:[/b] Changed the name for the Solar Subclass from Dragonkin to Dragon Knight thanks to an awesome suggestion from [b][u]@Shadowflame[/u][/b] [b]EDIT 3: [/b] Wow #4 Trending on the forums! thanks everyone for the support and suggestions! As a note, i know alot of you are thinking that it has similarities to the other classes. I actually intended for this. It makes it easier to connect to and learn. Imagine Bungie threw a 4th guardian class at you and you have to re-level, learn, and adjust to the playstyle. While alot of people love the challenge, some people like to get into the action with relative ease. So i tried to make the Subclasses a little familiar, in that way. However they are still completely unique. Thanks for the feedback again!

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