These forums have a lot of discussion about RPG elements in Destiny. On the one side, you have Halo fans who have been with Bungie since the original Xbox days. On the other side, you have World of Warcarft players and other MMO veterans who know the true meaning of MMORPG. Many of the debates between these two sides go like this: [quote]Halo fan: Bullet sponge bosses suck!
MMORPG fan: It's an RPG.[/quote][quote]Halo fan: Bungie made my gear obsolete!
MMORPG fan: It's an RPG.[/quote]Reading the forums, I come to the impression that "RPG" is synonymous with every game mechanic that player's hate. Considering this further, I think most of the community has forgotten what RPG means.
RPG is short for "role playing game". It's Dungeons and Dragon. The stats game is played with dice and pen and paper, but the heart of the game is playing a role. All those level increases flesh out the capabilities of the character. This works in video games as well. In Elder Scrolls, the leveling system lets you fill in your stats for the way you like to play. In Pokemon, you choose how you want your Pokemon to fight. Though many RPG games are tedious, the central core of the game is making choices and using strategy to win.
Now lets talk about some modern gaming conventions that have nothing to do with role playing. Game companies want to make profits so they have to sell new content. When all of your hard fought gear is made obsolete with a new expansion, that's not role playing, it's business. Micro-transactions that let you skip levels is not role playing. In fact, level boosts are the opposite of role playing. Micro-transactions to sell you new gear is also no role playing. Rule of thumb, if you are not actually playing, it's not role playing and it certainly isn't a game. To quote the Lego Movie, "It's just business. Lord Business."
Now let's talk about some game mechanics that also have nothing to do with role playing. Bullet sponges and enemies with high health are a hold over from table top gaming days. Getting your buddies together to take down a boss in Dungeons and Dragons would be a pretty big let down if you defeated the boss in one turn. The same is true for video games. You need tension and suspense as well enough turns to make strategy a worthwhile concept. However, these pro-bullet sponge factors play the opposite in a real time action game like Destiny. In a real time game, strategy is about movement, position, and timing. With bullet sponge bosses, the sole strategy is staying in a spot with a clear shot at the boss and then shooting the boss for several minutes until the boss dies or you run out of ammo. Bullet sponge bosses are about as tense and suspenseful as an eight hour car trip.
Lastly, Destiny is most definitely not an RPG. You control a nameless Guardian who you rarely speaks and never makes choices. For all you know, you could be playing Master Chief from Halo. If you made all of the enemies and the games the same level and replayed the game, it would play out exactly the same. The guns may change but the Guardian remains the same. The ability and gear unlocks and light level upgrades are an illusion. Although the upgrading feels good, it is a zero sum game. Every hard core player has all three classes unlocked, all nine subclasses unlocked, and all the same guns and armor. My roster of Guardains is interchangeable with anyone who has played 1300+ hours like I have. Unlocking and leveling up gear is not role playing, it's game mechanic.
So when you see someone complain about Destiny's light system or the next boss, don't tell them Destiny is an RPG. Tell them Destiny is a game with game mechanics. You won't be anymore helpful, but at least you'll be accurate.
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A RPG: Role play game Rocket propelled grenade Really pissed gamer
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What is life? [i][b]Ball is life[/b][/i]
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Bullet sponges aren't bad if they have a technique to kill them. But if you just sit there shooting for 5 minutes then yeah, that's f[i]u[/i]cking awful
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Edytowany przez użytkownika ok and 2: 2/6/2016 1:13:08 AMRPG stands for Really Pudgy Guys
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Edytowany przez użytkownika Moonman: 2/5/2016 9:44:47 PMSo Borderlands is just like Destiny then. Big bullet sponge bosses and a character that doesn't speak or makes a choice.
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It is an RPG. It's not a tabletop RPG like D&D, it's not a turn-based RPG like Pokemon, it's a structured-progression RPG, like Runescape, WoW, Archeage. There is a structured storyline in which your character progresses through. It will be difficult, it will be challenging, it's just the way it is.
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It's called progression. You are supposed to get new gear. Not keep the sake shit...
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MMOFPSRPG
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If Bungie had not intended that destiny be an RPG they would have not had such a grand focus on RPG mechanics in the game. I believe it was a case of them never having developed a AAA RPG before but knowing what AAA RPGs have. So they went with core gameplay they are very familiar with and added on to that the Looting RPG mechanics they weren't familiar with. It's like giving an electrical engineer an architectural challenge, they have the basic idea but they've never done something like that before so they focused on what they know.
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First and foremost, Halo fans don't play [i]Destiny[/i] [i]*shudders at the thought*[/i]
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I don't understand why a lot of people think Dungeon and Dragons pen and paper is the only thing that is and RPG. By definition all games are and RPG. You play the role of an character in a fantasy setting . And it's kind of silly to say Destiny isn't an RPG because you play a nameless guardian. Well like any good Pen and Paper RPG it's up to you to give the character a voice. It's just us who don't get into the role of are guardians to be the dungeon master and create these epic adventures that would have R. A Salvatore proud
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A RPG stands for Rocket Propelled Grenade
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Destiny is a wannabe MMORPG... I used to play WoW and that's an MMORPG, Destiny wanted that but will never be a true MMORPG.