Yes, I understand it's all early and everything is still up in the air and can be changed before launch. I still want to collect the communities concerns and suggestions here for Destiny 2's designers to consider while they still have time. Let's get this game as perfect as possible on launch!
So, my big thing is actually a really small thing. I don't like the artwork of the guardians on the ability screen. I much preferred the cool engram like emblem we have in Destiny 1 right now that showcases our 'Light". I feel like it has a classier, more general style for each individual interpretation of our Guardians. Hopefully they'll change that rather than showing us concept art of the Guardians on the ability screen.
I'm also concerned about not being able to use shotguns and snipers in PvE if Power Ammo is too rare. Hopefully it won't be so rare or the ammo apportioning for those weapons will be enough to help us use them often enough not to feel too limited in PvE.
What are some of your concerns or suggestions from the Destiny 2 footage we've seen so far?
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It would be SO great if we could undo dismantling of objects, at least armor and weapons. I know there's a lock you can use and it takes some time before it's deleted... but STILL I have managed to delete stuff by accident and it's very frustrating.
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A minor cosmetic addition, but i would like to see a feature where you can add your clans logo to your class item, eg a hunter cloak.
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It'd be great if they'd change zhe zooming. If you zoom, you see the zoom on the whole screen, not only in the scope. That's unrealistic af and it'd look so much better if they'd fix that.
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My idea is minor but would have potential productivity benefits. It’d help to have a faster way to traverse the tower. I know running around an area that small isn’t that big a deal, but sometimes going back and forth between 2 vendors can be a hassle. I was thinking maybe adding portals to either side of the tower so traveling from the bazaar to the hangar would be seamless. It’d be better than fast travel points and it seems like the portal system works flawlessly on the other worlds. There could even be a mini mission to acquire the tech for the tower for lore purposes.
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I would like the ability to edit my character's look at any time during the game. My guardian has been through a lot since Desiny 1 and the long road should have changed the way she looks. I would also like more options in the character builder. I also agree that the super ability should be longer. Too short as is.
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Edytowany przez użytkownika VallhaIa: 7/19/2017 9:12:18 PMAnd since supers come so seldom, they should last longer.
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After playing the beta have have a few other concerns. The arc staff, fist of havoc, and sentinel shield supers are all too similar. They are all melee based supers will little diversity. Lack of hunter support ability. The sentinel shield throw is a joke. I thought that the shield throw was going to be the main aspect of the super, but instead we got a purple shoulder charge. Regardless, the sentinel has no distinctiveness because you can shoulder charge, throw, shield, and make ward of dawn with the same super. You can simply perform too many tasks, making it not as fun and simple. It is much easier to use daybreak when you are running rather that hovering. Overall great stuff but you need to fix the following.
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Edytowany przez użytkownika VallhaIa: 7/19/2017 4:01:22 PMI am concerned with the hunter class ability. The warlock and titan class abilities can be useful for teammates in co-op and multiplayer, but the hunter ability only affects the one player that uses it. It would make much more sense if the hunter had an ability that could be appreciated by the whole fireteam. For example, a better class ability for the hunter could be a smoke bomb that cloaks allies. The nightstalker perk smoke with class node "vanish" was extremely useful in pve and pvp. The best part was they you could turn your allies invisible too. If the hunter ability remains unsupportive, it is unlikely they will want to be used in co-op or raids at all. I understand that it would be annoying if half the players in the crucible were invisible, but you could simply make the invisibility affect much less transparent and there would be no issue. And for the current hunter ability "dodge", I like it, but it should be incorporated to the subclass skill tree paths instead, because when comparing the hunter paths to warlock and titan paths, they seem to lack fun abilities. If you're reading this Bungie I'm sure you've thought about it, but I hope you will reconsider. I know a lot of D1 hunter mains that are switching over to warlock or titan for D2.