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#feedback

11/27/2017 11:07:23 AM
1

I don't like the Nightfall timer, and suggestions.

I really don't like the nightfall timer, not because it makes the run too hard for me, which is true for the present, but in few more tries i will get used to it, and it will not be that hard. I also like hard content, and it seems that the only available hard content is the nightfall, i would like to have more hard content, just not timer. I don't like it because it reinforces and perpetuates the "speed run" meta, where you using your sparrow to travel inside the strike, and you try to skip as many mobs as possible running from check point to check point. I like to do dungeons the "proper way" walking slowly, shooting every enemy, check every corner, blow every explosive barrel, run over every ammo clip. and it is really bothering me that even when I am going for a regular strike, everybody speed-running it on their sparrows, and I walk behind shooting alone the angry mobs they have passed on their way to the next checkpoint. if you want to keep the timer as a random modifier, I am all for it. but having the timer as a core nightfall mechanic is a lazy thinking. so, if you guys don't know how to make the nightfall hard with no timer modifier on its core, here are some suggestions: core hard-mode features: 1) no self raise, only your fireteam members can raise you. 2) after 30 seconds if you are not raised, you appear at the very beginning of the strike. at the exact point where you landed from orbit. 3) when you are raised, you get only 25% ammo on your kinetic and energy weapons, dying depletes all power ammo. 4) if all fireteam members are dead, you fail. the nightfall ends and you have to start over. 5) most important: you receive double damage from all sources when sprinting or riding a sparrow. optional FUN hard modes: (opposite to the timer which is not a fun mode) 6) the enemy shields can be damaged only by their energy types, cannot be damaged by kinetic or different energy type. 7) the enemies move faster, all enemies movement is 33% faster. 8) you can damage enemies only when you are airborne (jumping in the air). 9) you can damage enemies only when you are crouching 10) all the weapon perks are ricochet perk, and all the grenades are bouncy grenades. thats it for now.

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