Could literally anybody give a good endgame anti-champ build? I understand that Bungie might be wanting to incentivize the community to use guns that aren't commonly used, but sidearms? I might be too used to meta builds from last season, but long-ranged combat feels really limited in high-level champion activities.
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Edytowany przez użytkownika Sundingo: 8/26/2021 5:12:30 AMIf you're gonna force us to use weapons that we don't like and haven't used since the beginning of the game, at least make the guns fun. Bows are fun, I'll concede that. Otherwise nothing. Knowing full well that in high level content being close range is taking the risk dial and cranking it to 11 in a mission that kicks you to orbit if you wipe and only gives a limited number of revives. And its not that I'm against risky things, but that risk should come with a reward. The extra risk shouldn't have to be taken just to complete the mission and if you don't then LOL spend an hour trying to chew through an unstoppable. Also only giving one option for barrier and only 2 for unstoppable (one of which being not only the closest range but also heavy ammo) is absolutely obnoxious. On top of all that there isn't even enough variety of weapons in the game to provide options. Kinetic fusions and bows are scarce to non existent. Sidearms as stated before, bad. Pulses feel terrible. Bows are fun and I'm not complaining about them here. And again only one mod for anti-barrier. I really hope Bungie does some soul searching and reconsiders because honestly the champ mods alone are killing this season for me and it hasn't even been a week. Thank you for coming to my Ted Talk.