JavaScript is required to use Bungie.net

Destiny 2

Dyskutuj o wszystkim, co dotyczy Destiny 2.
Edytowany przez użytkownika Crysiss: 10/11/2024 8:57:43 AM
23

Removing crafting for seasonal gear is awful.

Bungie's [b]decision to remove crafting for seasonal weapons is incredibly disappointing and detrimental to the player experience[/b]. It has led to an [b]increased reliance on farming specific encounters[/b], such as the final boss of Shattered Throne or The First Contact checkpoint, [b]in order to get their seasonal weapons due to the frustration of dealing with poor RNG[/b]. Even with [b]specific targeted tonics[/b], the [b]drop rates are still bad.[/b] It's simply [b]not feasible to continue stockpiling random rolls in our vaults out of fear that we may never get them again due to RNG[/b] grind or to spend literally days trying to get a weapon. [i](I know people that have been playing onslaught non-stop this season since release, still not having their roll or even close to it) [/i] [b]The limited vault space,[/b] combined with the vast amount of gear already in the game including weapons, armour, and exotic class items, [b]makes this unsustainable.[/b] I bet given the [b]increased number of players investing countless hours into seasonal activities[/b], [b]I fear Bungie may interpret this as validation for removing crafting for seasonal loot[/b] and consider repeating this decision in the future. if anyone at bungie sees this. [b]please get real[/b], this is awful.

Język wpisów:

 

Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

Zobacz cały temat
Nie możesz zobaczyć tej zawartości.
;
preload icon
preload icon
preload icon