JavaScript is required to use Bungie.net

Destiny 2

Dyskutuj o wszystkim, co dotyczy Destiny 2.
12/12/2024 3:12:44 PM
4

Crafting...

I have been against crafting ever since season 17. I thought it was bad for the game. However I don't think it should be removed all together. I think a very good balance for crafting is don't have new weapons be craftable. But anything returning, like seasonal or revamped raids/dungeons, should have craftable weapons. Another way to make world drops more valuable is to remove enhanced perks from crafted weapons but dropped weapons can be enhanced. This season would have been a perfect one for this. All the splicer weapons should have been craftable while the new seasonal loot isn't. Anyways that's just my idea of how to keep crafting without having it ruin the desire to play.

Język wpisów:

 

Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

  • Edytowany przez użytkownika SenXXII: 12/12/2024 6:04:21 PM
    The entire structure of this game is so backwards to me. I think seasonal weapons should be craftable and there should be more focus on getting people raid/endgame ready. This game has no structure and players have no reason to improve and I think there should be an incentive for this by making endgame loot the best and making it so that you can't get to pinnacle cap unless you raid and complete dungeons. That being said, raid weapons shouldn't be RNG and should have the same quality as Into the Light weapons at all times. The new innovative archetypes, perks, etc should be exclusive to harder content to match the effort to complete said content. Regardless of how you spend time to get the God roll of seasonal weapons you want, doing the seasonal activities over and over and over again and then being happy to finally get the weapon you want just doesn't make sense to me. Make people PROUD to get the loot. Not have a sign of relief that makes them say "Thank GOD it's over!" and then they never touch that content again because it was a slog and boring. Tldr: Loot quality and acquisition should match the effort to complete activities. They should be the reason people get into endgame. Seasonal weapons should be placeholders for better loot. Not the main reason. The game needs to act like a ladder to more difficult and engaging content. Also mechanics should determine difficulty not level. Level should be used as a gateway to get into an activity. We should have more control over the loot we get. I could trade THAT for what we have now.

    Język wpisów:

     

    Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

    1 Odpowiedź
    • 0
      Good day Guardian! Although I haven't been outright against crafting as a component to D2, I have been quite vocal about the terrible implementation of it within the sandbox. There's so many issues with the way crafting is presently, and a lot of things about it are detrimental to the game as a whole. I don't want crafting removed as a whole for all players, but things do need to change on the entire process to be more beneficial to all players.

      Język wpisów:

       

      Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

    • Having older weapons be craftable is a good idea, but they wouldn't be able to be rereleased for a very long time after that if at all. So from the community's perspective that would probably be a win/win.

      Język wpisów:

       

      Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

    • I’d like to see no crafting but us to have more control over drops and perk pools. The vendor resets giving multiple perks should apply to all vendors and when selecting an engram you should be able to choose armour or weapons.

      Język wpisów:

       

      Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

      1 Odpowiedź
      Nie możesz zobaczyć tej zawartości.
      ;
      preload icon
      preload icon
      preload icon