D2 has a lot of content for players to grind and go through and unlike me or others like me most players do not have neither the time or the patience to hop in and out of activities they dont like or that they dont want to do just for some higher tier loot that could be accessed before in other ways but in a similar more player friendly way. Here is what i mean
The previous bounty system allowed players to recieve XP+Rep for what they wanted to grind for , it was a good way to reward those who went out of their way to complete bounties while playing the activities , the bounties although some more tedious than others were not hindering someones experience that much in order to complete them , the problem with the old bounty system is that the rewards were too miniscule in the grand scheme of things because the bounties Rep didnt scale with your rank with a given vendor , if the old bounty system was here now it would have been ideal if
1 - Daily bounty rep always gave a % of Rep on your rank lets say 15% (Based on Complete Rank Rep not missing Rep
2 - Repeatable bounties could be turned in for Vendor Engrams , lets say for every 4-5 bounties you got an Engram for the given vendor which would also make it much easier to focus weapons for people who dont have the time to repeat activities.
- Pathfinder
The Pathfinder system is good idea on paper for Destinations but it is not good for ritual activities because
1 - Vanguard , Gambit and the Crucible all share the same Pathfinder meaning that people have to go do stuff they dont want to just to claim XP for stuff they have already done or to finish the Pathfinder
2 - Unlike bounties Pathfinder objectives are way more demanding to the point were the player is inconvinienced not only to go do something they dont want but also do something tedious and specific but also do it well enough that they can get it the first time while also not having the luxury of expediting the activity ( Strikes and Gambit more enemies Crucible match timer)
3 - For the effort going into completing the Pathfinder even once the rewards are not worth it , were as the old system was Low effort - Low rewards this is High effort - Moderate reward
The best way to go about it imo is this
Either - Make Pathfinders Activity specific and having 4 tiers not 5 and drop the requirement for each objective by 10-20 %
Or - Bring back the old bounty system but with % rep gains on daily bounties and maybe Vendor Engram rewards for repeatables so that it would be worth while even for higher level players to care about normal ritual activities and so that people can get what they want in a more player friendly way.
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Editado por Guardian6225: 6/22/2024 4:14:09 AMThe Pale Heart Pathfinder has no Crucible components. Well, none in two weeks. To get to the last, isn't too bad. They can pop up during Pale Heart activities, and if they don't, they're no worse than the old bounties. Solo is very doable. You don't actually have to "get" the "bounties." They work themselves. How-bleedin-ever, either of the the last two segments are pains! At first glance, just do a full Overthrow. OK... a full Overthrow is 3 lots of 1000 points, plus a boss fight. 1000 points can be tedious. Simple Kills are One point - count em, One . Chests are 20 or so, as are Materials. The best kick is a high value target which can net you 100, or a really high value target can net you 500 or so. Trouble is, they don't come around too often One every 20 or 30 minutes I'd say. Anyway, plow through 3 lots of 1000, then a boss fight which is allright, even for this lousy player. Die a bit though. This is solo. It speeds up a bit with a team. Kill the boss, and get a substantial chest! Yahoo, Pathfinder!!!! Ah no.... Sorry, not sorry. You have to do all this at least three times, if not four. (I lost count.) It's a bit ridiculous. A lot ridiculous really. I see it as Bungie's nasty, mean disposition. "Players complain about Crucible in Vanguard Pathfinder? Fine! We'll take out PvP, but make the PvE so -blam!- tedious and boring, the Players won't want to play it anyway." These sorts of impediments to fun playing aren't accidental. They're deliberate. Just in. Plowed through the Pale Hear Pathfinder. The loot? I'm glad you asked. One, as in "1", as in "a", as in less than "2", Pale Heart engram. Gee....