Here are some ideas to discuss, I'd like to hear what people like or don't like. They mainly focus on cosmetic enhancements, immersion and realism, aiming to improve quality of life and gameplay for all players without being too resource-intensive or game-changing
[u][b]Quests and Episode Missions:
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-Suggest more engaging and purposeful quests, utilizing less explored areas of patrol, or segments of old from raid/dungeon and exotic quest environments.
-Add depth with varied objectives, like tracking enemies, navigating obstacles and using unique weapons or vehicles.
[u][b]Enemy Spawn Points and De-Spawning:
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-Suggestion for more varied and strategic spawn points, avoiding predictable enemy appearances [b]especially in onslaught[/b].
examples would be having fallen spawn on buildings or elevated areas and jump down on the player, hive spawn out of sight and in dark areas while cabal are more strategic and organized with their approach.
-Recommend enemies fight until fully eliminated or flee to a de-spawn point after completing an objective, adding realism and challenge to activities.
[u][b]Strike-Specific Loot:
[/b][/u]-Reintroducing strike-specific armor and weapon sets to make Vanguard Ops more interesting and rewarding for all players.
-This could also include strike rotations each week reducing redundancy and allowing players to experience the full array of old and new strikes.
-Replacing underwhelming weapons in the current loot pool with more unique, desirable items.
[u][b]Cosmetic Toggling Options and Armor Customization[/b][/u]
-Toggleable Armor Details: Allow players to adjust subtle details such as:
Hunters: Cloaks worn up or down.
Titans: Placement of their mark.
Warlocks: Which arm their bond is worn on.
[u][b]Armor Set Specific Changes[/b][/u]: Include options for certain armors like toggleable glow effects, coverings, wraps, additional pieces, piece placement and adjustments, and material changes e.g. metal/fabric/leather.
[u][b]Weapon Customization[/b][/u]
-Cosmetic Attachments: Offer customization options for weapons, including cosmetic attachments, material changes, and glow effects for certain weapons (e.g., leather, metal, wood).
[b][u]Color-Flipping Shaders and Custom Emblems[/u][/b]:
-Enable color-flipping shaders and custom emblems for weapons and armor pieces.
-Realistic Helmet Designs: Suggest the need for more realistic helmet designs with visible openings for eyesight.
These enhancements could significantly improve the quality of life for all players and add depth to the game's customization options.
[b][u]Champion enemies:
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- I’d like to advocate for an overhaul of Champion enemies avoiding generic designs. As their name suggests, Champions should be more imposing and unique, introducing unique enemy designs for each faction and each Champion type would make champions more interesting and greatly enhance the gameplay experience. Here are some suggestions:
[u][b]Faction-Specific Designs[/b]:
[/u]-Vex Minotaur Champions: Larger, unique head designs and armor to distinguish them.
-Cabal Champions: Additional distinctive and decorated armor with colorations to reflect their imposing nature.
-Hive Champions: Additional spikes, coloration or different glowing eye colors to emphasize their menacing presence and abilities.
-Scorn: Unstoppable Abominations should have additional armor and perhaps a distinctive reinforced head covering.
-Fallen: Larger with more distinctive armor variations and additional gadgetry.
[u][b]Barrier Visuals[/b]:
[/u]Provide each faction's Barrier Champions with unique visual effects while maintaining a universal red hue barrier identifier for players. For instance:
-Cabal: metal shield shell similar to their drop pod or a variation of the Phalanx Shield that surrounds the Champion
-Hive: A variation of the hive shield the Knights hold up when damaged that surrounds them further.
-Fallen: Traditional fallen energy shield barriers or a deployable shield that surrounds the champion, similar to the Cabal Phalanx shield but with a unique Fallen scrap metal appearance.
[u]Destructive[/u]: Design barrier shields composed of material to shed or explode off pieces when hit by barrier rounds, providing a more realistic and satisfying gameplay experience, enhancing fights with barrier champions.
[u][b]Thematic Consistency[/b]:
[/u]Ensure Champions reflect their faction’s identity, avoiding generic use and designs. For example, an Unstoppable Cabal Champion should not appear in the middle of a Vex incursion.
-These changes would make Champions more imposing and unique while preserving their faction’s distinctiveness.
I hope Bungie not only sees this but considers these changes and continue to enhance this great game because the foundation you've set is amazing and there is so much potential! [b][/b]
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A freaking men
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