There is no way comp matchmaking is balanced when you only gain 75 points a win and lose 100 points. Being matchmade with players who are either intentionally throwing or playing at 0.3KD and are still in your games 3-4 later is a clear issue.
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Name a part of the game that hasn`t become "awful". Crucible has been "awful" within 3 months of the launch of D1. Gambit has become a team stomps the rando "awful". Strikes have become Vanguard Ops, which include battlegrounds, that can take forever "awful". Bosses have become bullet sponges and wave after wave of ads make for missions and challenges to become tedious and "awful". Pale heart overthrows are a hide and seek kind of "awful", where you spend as much time looking for the next battle as you do snuffing the boss. Developers who think doubling, or tripling the difficulty makes the game more fun are "awful". If I wasn't hopelessly addicted after over 10 years of playing, I`d probably be playing something else.
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Something is amiss.