[url=http://www.officialplaystationmagazine.co.uk/2013/05/15/destiny-ps4-feature-a-brave-new-world-with-bungies-hugely-ambitious-mmo-shooter-hybrid/]Destiny PS4 Feature[/url]
Never too many Destiny articles to read. This one features a lot of old info but has some fresh perspectives as well. There's a ton of Bungie-love, looking back at their roots and speculating the height to which Destiny will take them. If you consider yourself part of the 7th Column, head over and give it a read! If you don't, or are only interested in the highlights, scroll down! ENJOY!
Memorable Info:
[quote]“Over half the team that created Halo: Combat Evolved back in 2001 is still here today, working on Destiny”[/quote][quote]“The Cosmochrome Breach, frozen in time before the collapse. Ruins on the edge of the European Dead Zone, with a perpetual dark storm looming above. The swamps of old Chicago. What once was a 12-storey window in a skyscraper is now a doorway to a dungeon buried deep beneath the snow.”[/quote][quote]“[Suddenly], a Cabal dropship swoops in over the skyscrapers, unloads over our position with rockets, and drops a whole squad of Legionaries, backed up by a Centurion. It’s not looking good, and for a second I wonder if [we’re] even going to live long enough to make it through the front door.”[/quote][quote]“We’ve been working on this for six years and we’ve built our largest, most talented engineering team ever.” There’s a wealth of new server-side tech, a bespoke level-building tool affectionately known as Grognok, Creator Of Worlds, and a graphics engine designed with ten years of tread on the tyres.[/quote][quote]“Over the last four years we have built a truly state-of-the-art engine,” he says. “It’s by design multi-platform – it’s highly multi-threaded, scales very well to the current generation and the future generation of hardware. We have a ton of new features, from our multi-resolution terrain systems, to our forests and trees, to rivers, to real-time lighting, visibility… lots of cool technology.”[/quote][quote]And after all the dust settles from Destiny’s reveal, the most exciting aspect of it all remains Bungie itself. Anyone can tell you they’re making a shared-world shooter spanning the solar system, with seamless competitive and party play, but would you really believe them unless they happened to have the Halo series on their CV, six years of work tucked away under their belt on the project, and funding from the publisher that World Of Warcraft and Call Of Duty’s sales go to?That, above all else, is an indication of just how momentous Destiny is likely to be. Until that partnership’s ready to come forward with more concrete evidence of Destiny’s potential, Bungie and Activision are asking us to take a leap of faith with them – but in an industry of yearly release cadences, sequels and reboots, this genuine attempt at something completely new is worth taking that leap for.[/quote]
*CONFIRMED* Traveling in personal space craft with friends!
*CONFIRMED* Charlemagne loot
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Editado por Kafuu Chino: 5/17/2013 8:14:41 PMEveryone starts out as human? Interesting, I guess sometime later in the game (still very early in though) you will get the option to become either an Awoken, Exo, or remain Human.
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"...with her duel shock cannons" WHA? :D Duel-wielding is back! And shock cannons..are....who knows but they sound awesome! haha
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Awesome article. Really excited to see what Bungie has install for us at E3 this year.
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I hope we can start out os Awoken
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Also confirmed, NO SUB FEES! Yay! And it looks like the dynamic weather/AI interaction I was hoping for is going to be reality.
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[quote]“grab Charlemagne along with some loot (guns), and go their separate ways.”[/quote] This says that they grabbed Charlemagne, as if it is an object or person...what/who is Charlemagne?
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Mile long tomb ships. Rumors of the Glimmer reanimating dead bodies. Glimmer associated with Onyx Pyramid ships. Mile long Tomb Ships are in space. Glimmer are in Space. No way this could go wrong or anything.
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[quote]We’ve seen just three classes so far: a Titan, a Warlock and a Huntress (the only discernible difference so far is that when the Warlock uses their magical ability, “it feels like punching someone in the face with a piece of the sun”) and everyone starts as a human Guardian, blessed with a fragment of The Traveller’s power. That essentially means it’s a whole universe populated by Master Chiefs, bumping into each other and interacting via co-op missions, party raids and competitive multiplayer in a theoretically seamless manner powered by bleeding-edge server tech. This time Bungie needs to make every player special and unique, the hero of their own story, never overshadowed by higher-level players. “They might get in your way sometimes,” continues Hirshberg, “[and] team up with you at other times, but the world is always shared and inhabited by other players.”[/quote] this makes me think that we might just be born into a class and over time it develops, so, at first, we dont even know what class we are, we just know that we have some power from the traveller; our specializations develop over time.
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Thanks for this OP!
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My god, the information they tease us with, although I don't want to jinx anything, or speak too soon, Destiny seems to be the only game worthy of it's hype
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Editado por NaLo: 5/17/2013 11:05:06 AM[quote]*CONFIRMED* [url=http://en.wikipedia.org/wiki/Charlemagne]Charlemagne[/url] loot[/quote] Interesting. I wounder if there'll be an AI named [url=http://en.wikipedia.org/wiki/Joyeuse]Joyuse[/url]. It would make sense considering it's relation with [url=http://en.wikipedia.org/wiki/Curtana]Cortana[/url] and [url=http://en.wikipedia.org/wiki/Durendal]Durendal[/url]. [quote][i]"My name is Cortana, of the same steel and temper as Joyeuse and Durendal."[/i][/quote]
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Nice find. Thanks for sharing!
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Thanks for sharing!
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Just needed to add after reading through the article again... I'm beyond stoked! In a period where most developers don't take the pride in the game they develop and are just looking for a payout it's refreshing to see Bungie hard at work on such a universe. If reading articles like this about Destiny don't get you pumped... Then time to take a walk. *wink*
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I wish it was next year already
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I loved this- "When using the Warlocks abilities, it feels like punching someone in the face with a piece of the sun." Noice.
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Editado por LugDubh: 5/16/2013 10:00:46 PMEach new account , even though it covers the same, familiar material, rounds out the impression just that little bit more. Small details accrue. Grazie grazie.
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That sounds so amazing.
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Editado por EMJAYEL: 5/16/2013 10:32:31 PM[quote](although Activision has now confirmed Destiny won’t release until 2014)[/quote] Really? Sad face if true. [quote]Staten describes how a typical mission plays out with these guys: hopping into a space craft with his buddy, he heads to the ruins in daytime, knowing the Cabal will be out in smaller numbers than his last nighttime excursion. [/quote] - Night vs Day differences, awesome. - The way he describes heading to the ruins sounds like an open world experience to me. Awesome again. - Hopping into a space craft with a buddy and venturing out........ [url]https://www.youtube.com/watch?v=vwBbrngafl0[/url]
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I had a letter published in that mag once.
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Nice thanks for sharing.. I will run out on Friday to try and snag a copy..
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Editado por Nemesis Enforcer: 5/16/2013 9:25:58 PM[i]“mile-long tomb ships” floating through space.[/i] I need a change of underwear. This is one arse kicking article, thanks for sharing.
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and this confirmation: [quote]a “vast machine intelligence” called Charlemagne.[/quote]