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Editado por nao: 10/24/2013 10:21:45 PM
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New KZ Shadow Fall Gameplay [10/24/2013]

[url=http://www.youtube.com/watch?v=n67e3eFVSR4]Rev3[/url] [url=http://youtu.be/DaSsjCBxArE]Eurogamer multiplayer interview[/url] [url=http://www.youtube.com/watch?v=o7ocDUQzos8]Multiplayer gameplay w/out commentary[/url] Hands down the best looking console game I've ever seen. [url=http://abload.de/img/2bksfi.jpg]screenshot1[/url] [url=http://images.gamersyde.com/image_killzone_shadow_fall-23537-2660_0004.jpg]screenshot2[/url] [url=http://abload.de/img/1a0szw.jpg]screenshot3[/url] [url=http://abload.de/img/3twsms.jpg]screenshot4[/url] [url=http://static.gamespot.com/uploads/original/416/4161502/2351335-mp08_5.png]screenshot5[/url] [url=http://i.imgur.com/rzvjM2i.jpg]screenshot6[/url] [url=http://abload.de/img/axpuhp.gif]gif1[/url] [url=http://abload.de/img/ak3uyg.gif]gif2[/url] [url=http://i.minus.com/ibbBLqN4osaNUg.gif]gif3[/url] [url=http://i.minus.com/ilcm1QHFHsSq0.gif]gif4[/url] [url=http://i.minus.com/isosep9ayb4Hj.gif]gif5[/url] [url=http://i.minus.com/iPODajhHayT1N.gif]gif6[/url] [url=http://i.minus.com/iTHlnQPcodebm.gif]gif7[/url] [url=http://i.minus.com/i03rlxKGVx11F.gif]gif8[/url] [url=http://i.minus.com/ibxLYTZPq2p19w.gif]Fap material[/url] [url=http://www.eurogamer.net/articles/2013-10-24-why-killzone-shadow-fall-is-almost-40gb-it-used-to-be-290]Also some added stuff on load screens / download time etc.[/url] Its 39.7GB. For comparison Killzone 3 was 41.5 [quote]"Realistically, I think a lot of people can do this... It's just that the initial chunk of 7.5GB is quite big. I think if we would have known exactly how everything would work... I think next time around we'll try to see if we can design something that doesn't jeopardise the game which will make it even friendlier. [u]But I think all things considered, this being launch and we've got like 2 minutes 44 from disc to the first level and no installs, I think it's already a massive improvement over previous generations.[/u]" Whether played from hard disc or Blu-ray, van der Leeuw is particularly proud of how fast and seamlessly the game loads; it's been a pet project for the tech director, who hates how slow modern games have become to operate. [u]Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine.[/u] It may take a while to download Killzone Shadow Fall, but once you have it, the game comes to you very quickly indeed. "To me, that's still something that fills my heart with joy when I see it. [u]You insert the disc and go straight to menu[/u]," he says. "People here worked very hard... [u]We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen[/u]... All the rules are built around the previous generation. I'm really happy that we're one of the first ones in, and I hope it's an example that people are going to follow[/quote]

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