They aren't balanced.
TITAN... (what are the negatives?)
+ immune to death (even with 3 rockets at once being fired) during animation of FOH.
+ Hidden to players, it's just set it off and watch the more skilled players die
+ Very high % chance of at least 1 kill
+ FOH blast radius can kill 6 instantly if 6 are there and requires no "aiming"/skill. There is nothing even remotely close in Hunters and NOVABOMB is comparable but requires actual aiming.
+ Shoulder Charge, which is UNLIMITED one hit kills w/ a 2 or 3 second cool down. NOTHING is comparable from ANY class. Hunters take 2 or 3 melee's and WARLOCKS can "melee" you from far away.
+ Lightening grenades, the most powerful, widespread grenade in the game...again NOTHING comparable. One hit from lightning grenade on 31 hunter (1550 defense) w/ full health + shield takes me down to no shield, half health. Next pulse, in it's huge radius, dead.
WARLOCK
+ NOVABOMB kills 6 instantly
+ Partially Immune to death during animation of NOVABOMB
+ Hidden to other players, just set it off and watch the more skilled players die
+ Very high % chance of at least 1 kill
+ Sunsinger grenades that last a long time, cant everywhere and do ALOT of area damage to multiple people
- Melee is over powered, but warlocks are paper thin so that part equals out
HUNTER
+ Blade Dancer, should be able to kill 6 people (EXTREMELY rare, typically 1,2 or 3 killed) if you have the skill to pull it off before everyone shotguns your face
- No extra shield, no health regen when set off, not extra animation damage buff
- Best grenade isn't consistent in dealing damage
- Not one guaranteed grenade kill, even with persons foot on exploding grenade
- Time based (where as Nova Bomb, Shoulder Charge and FOH are all "instant" / hidden) so players can run or gang up on you as it's obvious to everyone else
- Blade Dancer, easily killed with 2 skilled players, so you might not get 1 single kill, no matter how close to someone you are
- Sometimes the "hits" don't register on Incompetent Bungies network code, so people live
- Some players actually take 2 hits to kill
- Easily killed w/ shotguns from far away
+ Golden gun should be instant one hit kills, for a max of 4 (if you have the helmet, otherwise 3)
- Typically only 1 or 2 killed before being murderlated
- Requires VERY precise aiming in the heat of the moment (not required by other classes)
- Some shots don't register, even with both " accuracy " perks turned on (yes we have to burn two spots to make "golden gun" somewhat accurate
- Not one guaranteed grenade kill, even with persons foot on exploding grenade
- Tripmine is slow to go off resulting in people getting away from it's blast
- More than likely to die while using it
- MIGHT get 1 kill
- Time based (where as Nova Bomb, Shoulder Charge and FOH are all "instant" / hidden) so players can run or gang up on you as it's obvious to everyone else
- Requires PRECISE aiming while setting off
- You get no extra shield or health regen when used
- Easily killed with shotguns from far away
So explain to me how it's balanced again?
-
Did you forget blink strike? I honestly Marty have missed it due to distraction.