I was thinking back over the past (enter number here) seasons, and essentially every single one is the same repetitive "offensive" with one or two unique twists that set it apart from previous seasons.
This is coming from a long time player who is addicted to the game, so maybe your data shows this works for casual players, but I just feel like instead of this empty / hollow activity cycle, you'd be better off putting your developers to work adding in quality, permanent things like new strikes, adding back vaulted planets, etc.
I completely understand the workload between those two things (repeatable cookie-cutter activity vs high-quality missions and patrol zones) is vastly different, but exploring the derelict leviathan as someone who joined right as that stuff was vaulted still sticks with me. Mars coming back for that battlegrounds sticks with me.
I'm going to completely forget about this Nessus activity once the season leaves.
Do more of [I]that[/I] is my feedback, basically.
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Well said. This game has been lacking creative NEW activities.