впервые опубликовано в:Halo Archive
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Source: [url]https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-your-team-is-your-weapon[/url]
[b][u]343i's Explanation of Cutting Splitscreen[/u][/b]
The decision to remove split-screen support from Halo 5: Guardians was one of the most difficult ones we’ve ever had to make as a studio. We know that for many of our fans, Halo has meant playing together with friends in the same room. We all have great memories of past Halo split-screen multiplayer matches. To move Halo’s gameplay forward and deliver a true next-gen experience, tough choices had to be made. Our decision was driven by a desire for scale, fidelity and focus to ensure that we would deliver the best quality experience possible. With Halo 5 we are delivering massive scale environments, improved AI behavior, increased visual and gameplay fidelity… something that truly takes advantage of a new platform. Many of our ambitious goals for Halo 5 would be compromised in a split-screen setting and the time spent optimizing and addressing split-screen-specific issues would take focus from building other parts of the game. Game development is a balancing act of resources, time and technology, and in this case we made the tough decision to sacrifice something that’s been near and dear to us all.
[b][u]Notes:[/u][/b]
---Team members have unique traits
------Kelly is the fastest member of Blue Team
------Tanaka has increase motion tracker range
---Squad Commands
------Attack my Target
------Go To Location
------Use Vehicle (or turret)
------Pick Up Weapon
------Revive Teammate
---Drop-In/Drop-Out Co-Op
------Campaign sessions run on dedicated servers
------Friends can drop in and drop out with no pause to the game or gameplay
---Artemis Tracking System
------Used by Fireteam Osiris
------Highlights items/objects of interest
---------Fortifications
---------Story Items
---------Secrets
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Why does everyone compare it to Star Wars Republic Commando? Ghost Recon did the same thing before SWRC came out pretty sure