I was farming on IO for rep tokens, so i could get my disappointment of a package from Asher. But i suppose i was going too fast from chest to chest to chest.
I found 3 chest in a span of 8 minutes. Being super casual and also just exploring. Then i found a 4th soon after(~2min) my 3rd chest. Inside of the chest was NOTHING.
[b] 3 chests in 8 minutes is too fast!?!! [/b]
This is ridiculous. I wasn't even aggressively farming. I was just casually playing the [i]game[/i].
I waited 3 minutes and tried to pick up the glass...
AND GOT NOTHING..
So i waited another minute before picking up a chest...
AND GOT NOTHING.
I then waited a little over a minute before trying the one [i] right next it [/i]
I FINALLY GOT A TOKEN AND GLIMMER.
This is just insane that this arbitrary timer even exist. Either visually put it in game, or REMOVE IT.
EDIT: Apparently this timer exists to stop a glitched chest on Nessus that could be opened repeatedly. But this was a problem in destiny 1 before tTK and they fixed it to were chest wound yield rewards from that glitch. Now they can't fix it in destiny 2.
I know this existed in destiny 1 but it was NOWHERE near a prevalent as we've seen so far in destiny 2
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Изменено (BiggusThiccus): 9/20/2017 3:39:19 PM>Be Bungo >Want's to make loot and shoot game >Makes overall good game, 7.5/10 >Game has a lot of farming >Makes challenges around farming >Gives us rewards through farming >Makes consumable that helps with farming >Bungo hate farming >Bungo smash >Bungo starts making weird design choices like normal >"I know! Let's make a game with a butt ton of farming in order to level up, but let's make it so you have a timer that you have to follow. Let's say... 3 chests per 8 minutes?" >Wait >Bungo has even better idea >"Let's not tell anyone about this! I'm sure our loving playerbase will never find out about it or complain about it in the slightest!" > :D.jpg Seriously though the fact that this is even in the game to begin with shows me that bungie doesn't know how games work