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Destiny 2

Общее обсуждение Destiny 2.
Изменено (Link): 2/20/2022 12:22:43 AM
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Class items should be a one time drop that can be redeemed from collections OR they should get a full rework

The ONLY reason they exist as a drop is their light increasing properties but that’s where it ends. Nothing is more frustrating than doing a raid, iron banner or trials just to be rewarded with a class item that will literally do nothing for you especially if you’re at light cap. Even adding a small amount of stats to class items would be enough for me to care but we don’t even have that. They are a plague on the loot pool considering they have no farmable factors yet we can get them more than once in an activity. I say do one of two things: - rework them completely. Add stat distributions (not as substantial as normal armor) to give us a reason to care about getting a class item in an activity. - remove the class item from the loot pool once you’ve obtained it from and move it to collections once you have it so it can acquired again. - make a large selection of traits (perks) to class items that change gameplay in a variety of ways. These could work like weapons as if you’re trying to get a good roll which would give more reasons to go for them. Either way, class items need to change because they have been literally useless for far too long without any discussion on the matter. Especially when I only use 4 class items and dismantle any and all that come my way after.

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  • Изменено (Xero): 2/20/2022 12:53:11 PM
    I think your third suggestion is more or less underway, just slow moving. Some of the more "powerful/interesting" artifact mods seem to be tied to the class item from what I've noticed. Might be how Bungie is establishing importance to the class item beyond the light grinding. But I also see your point where stat distribution could be worked on too, I think we should have a choice on where those 10 stat points go, and not have them evenly distributed on all stats when the energy is maxed out. It's an odd piece of armor compared to the rest. We have [i]something[/i] going for it in terms of use at the moment, but it can be improved. Look at Mods like Radiant Light and Powerful Friends. I think those are the only Mods that add a significant boost to a stat when setup right. I would add to your statement by suggesting to move those mods to be class item only, then work on adding other variants of those (some for Solar, some for Void, some for Stasis) mods to the collection overall. It would give players a choice between "cool a artifact mods/extra stat boosts", and might give meaning to having a class item of each element. ¯\_(ツ)_/¯

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