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Destiny 2

Общее обсуждение Destiny 2.
4/14/2023 10:20:47 AM
1

nerf master raids/dungeons

they are NOT enjoyable at all. and borderline impossible to do. tried master spire/duality everything 1 shots, there's not enough time to do bells, everything instakills like backpacks,stomps, snipers, 2 red bards shooting you, etc. currently the only possible source of artifice gear is the fast and easily cheesable encounters, like spire 1st encounter. it's impossible to get even an lfg team since no one can survive and everyone rage quits. also infinite overloads in spire? i quit, not touching any master dungeons ever again. master raids: 10 hours of constant suffering for the challenge, since you die once, it's an insta wipe, too little time, champion spam eats up all ammo (minimum 3 champion/player), enemies are too deadly even with double resist, but most importantly why the f...k? is the boss able to stomp/boop me off the platform from the center of the room? not to mention, even the boss takes less damage so we are forced to reach the enrage stage and no heavy ammo drops at all. other master raids are currently impossible to do, no idea why root master has enemies weaker than neomuna, but i will do it once before fix. master raids are now just a ONE AND DONE raids, just do challenge once for title/seal and never again. btw no one liked master before, once got the seal, no one ever went back in, like never. and it's not a DAY 1 raid, just stop making things unnecesarily harder, like master and legend difficulty nightfalls are almost dead (only for G ranks). Either remove champions (champion spam was a problem before, still a problem) OR remove mettle (raids/dungeons back to barely playable like before lightfall) or lower the difficulty (raid, dungeon) to -15 under (legendary campaign difficulty is still a better experience). no one wants a DAY 1 raid torture as a difficulty mode, i'm just not playing master anything anymore.

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