The entire point of the Recoil Direction stat was to offer players a visual of the weapons recoil and now we're back to hidden stats and shooting at walls from a distance to get an idea of the weapon recoil.
There's also the issue of stability based stats becoming convoluted now that you now need to run past 3 different stats to get a handle on how your recoil will be. I thought this kind of thing is why Zoom was decoupled from Range just 8 months ago. Just remove Deterministic Recoil and discontinue the stat. Recoil Direction was already perfect
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You know why I like it? It helps detect people using macros, scripts, and various tools to mitigate their recoil. I like it because it reminds me of real marksmanship, now just let us switch shoulders. I like it because it gives identity to the weapon beyond its perk set and origin trait. That's why I like it. Why I don't like it. The information is obtuse. Every weapon that has it, should be able to be tuned, but they aren't. Example Recluse that has a right yaw at 100 base recoil. So if those 2 things are remedied, I'm for it. Surface the yaw stat, make sure the recoil stat on most weapons allows for them to be tuned.