It feels like they wanted the drops to dry up after you maxed your rank , to force you to have to grind Onslought endlessly without any guarantees of a shiny
Typical Bungie, can't take an easy win, they always turn it into an L by falling back on old habits of underdelivering, 1 step forward 3 steps back, they would bake you a cake, but put laxatives in it and not tell you untill after you ate it
They didn't have much faith in onslought to begin with, hence the weapon timegating, along with superblack and title timegating ,and Onslought is not the hoard mode we always wanted, it's just another disposable seasonal hoard mode.
I am already sick of it , Dares and Coil are miles better ,The 30 second wait between rounds, and the mid-wave filler spark dunk need to go to make it slightly more bearable , im wasting hours of my life wating on the next round to start
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#destiny2
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Theres literally a chest right next to shaxx for you to dump tokens in for weapons. Shaxx reset is such a non-issue. I feel like im taking crazy pills watching people complain about this.
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Shaxx didn't need a reset, they should've just treated him like fynch or nimbus. They don't have resets either, but you can continue to earn xp and engrams after maxing them out. That's all they had to do. Hopefully, they change it before the event over.
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Intentionally not allowing Shaxx resets shows exactly what they prioritize in the game and it is not player satisfaction. It is drip feeding content and loot. This model makes me want to play less, I can ignore the game until the last week of brave weapon releases April 30 and then complete all the Whisper quests in one run, I can run Onlsought and unlock all weapons through the week, why grind for weeks for mediocre weapons from the past. So far only 2 of 8 weapons have been deemed worth using over weapons we already had and that's if you can land 4/5 god roll with -blam!- weighted RNG. The spark run makes zero sense and is an obvious way to make the activity take a little longer. It should at east count as one wave. It seems Bungie thinks all players have hours of free time to play every day. I guess we could slam the content creators for always asking for more challenging content which might be interpreted as make things take longer to acquire because we don't want everything handed to us day 1.
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I strongly disagree. Its better to implement a system that's already in the game to a vendor that doesn't have a rank reset. Why? Because if you're already grinding the intended mode, wouldn't it be BETTER, to get extra rewards for playing said mode instead of relying on RNG? Honestly it's like a step in the wrong direction for this NOT to be a thing to begin with.
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Instead of making fun content that has replay value regardless of the rewards and drops, they operate out of fear which results in a stale finished product.
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Players like me were saying this. Yet the BDF die Hards kept on saying "Keep your opinion to yourself, you havent played it, its not even out yet..you dont know!" But i Know Bungie.
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This is completely contrary to the insightful analysis Datto blessed the community with recently.
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My take is that it's just filler content, they had to make up for the final shape release mistake, I think onslaught and the brave weapons, exotic missions was to be released during the episodes after the final shape released. Think about it, the content was already done the mistake happened let's change a few things to make up the season.
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Nothing is funnier than people with multiple thousands of hours spent in the game complaining about it getting dry lol
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It has the potential to be the horde mode we want. But as usual with just about anything, lack of faith produces something that suffers from that lack of faith.
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Yeah… despite everything I feel like the loot is weirdly stingy. Trophy drops are really low. And they’re only getting buffed at the highest waves - good luck getting that for consistently with randoms or an lfg team for legend. So you’re stuck grinding the first 10 waves It also doesn’t help that some waves are significantly harder than the others at random with no order to them.
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[quote]Typical Bungie, can't take an easy win, they always turn it into an L by falling back on old habits of underdelivering, 1 step forward 3 steps back, they would bake you a cake, but put laxatives in it and not tell you untill after you ate it[/quote] I agree - it feels like there is a team that makes something initially fun and there is a reward/in-game currency director killing it all. Bungie needs to increase the momentum of their initial release and easiest way is to have some reward multiplier.. something that gives an extra shot at more stuff. It is a culture of under-delivering and farming nostalgia. No mulah from me until that changes and spoofing reviews of TFS won't do that. Ever since the inflation of engram costs.. with a clear lie that still has not been explained about more rewards.. it feels like they are killing their own game... eh