Dear Bungie Team,
I hope this message finds you well. As a dedicated player who has accomplished solo flawless runs in eight out of the nine dungeons in Destiny 2 minus vespers Host final boss fight, I want to share some insights regarding the recent dungeon encounter with the "Corrupted Puppeteers." Having faced this challenge and made it solo flawless up to the Corrupted Puppeteer , I strongly believe that scaling boss health and encounter mechanics for solo players could greatly enhance the experience, ensure fairness, and maintain the integrity of the game’s design.
( Argument for Scaling Boss Health and Mechanics )
1. **Challenge vs. Frustration**: The essence of a dungeon is to provide a challenging yet rewarding experience. However, the "Corrupted Puppeteers" health pool feels disproportionately extreme for a solo player undertaking a task meant for a fireteam of three. This boss has more health than some raid bosses in six-player activities, which feels excessive for solo play. While creating a difficulty curve is essential, when the challenge transcends into frustration, it can dissuade players from even attempting solo runs, impacting the engaged community that enjoys these challenges.
2. **Puppet Density and Radiation Bubble Radius**: The number of radiation puppets significantly complicates the solo experience. With a potentially overwhelming number of puppets and their radiation bubble, which has an expansive radius, it becomes nearly impossible to manage independently. As puppets can quickly swarm and limit mobility, the requirement to simultaneously grapple with their mechanics and the boss's attack patterns shifts the gameplay from skill-based to a game of chance, with the player’s survivability often determined by random puppet behavior rather than careful strategy.
3. **Telegraphing Mechanics**: For accessibility, particularly for colorblind players, the visual cues during the encounter must be distinct and properly telegraphed. The current on-hit KO lightning can feel overwhelming and may lack clarity for many players, making it difficult to react and adapt effectively. Improving the predictability of these mechanics would benefit all players, ensuring that awareness and skill can be prioritized rather than frustration due to unclear visuals.
Conclusion
In conclusion, scaling the boss's health and rebalancing mechanics like the number of radiation puppets and their extensive radiation bubble for solo players could lead to a significantly improved gameplay experience. It would create a more level playing field for those who wish to take on these challenges alone while still retaining the essence of the difficulty that solo flawless dungeons are known for. I appreciate your continued work on Destiny 2 and your commitment to listening to your community. Thank you for considering this perspective.
Best regards,
Z#0757
A Dedicated Guardian
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I do not agree with health scaling to the fireteam, though I do advocate for scaling damage phases. However that particular window is already relatively long, so it needs exactly one change to make it a great encounter. I would suggest either of these options: - Reduce the boss health in general, as it is extremely high already on top of everything else, and a prepared team is going to one-phase anyway. - Reduce the number of damage pools in the arena or have them follow the player's location like Brig missiles or the Triangle attack during the Salvation's Edge boss fight if the goal is to prevent us from standing in one spot. - Have the clones also remove health from the boss when killed, a bit like chipping away at the health pool each time you get rid of one of the clones.